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It doesn't look like much, but it's functional ;-) It can inject distribution pokémon into gen 1 and gen 2 original cartridges and inject the GS ball in Pokémon Crystal. That's it. But that was the minimal feature set I had in mind for the project. In the Readme.md you can find the ideas I have for expanding the project. But the first priority is the UI, because it really looks bad right now. (as I was mostly focused on building blocks and transfer pak functionality. Not on making it looks good)
15 lines
503 B
C
Executable File
15 lines
503 B
C
Executable File
#ifndef _MENUFUNCTIONS_H
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#define _MENUFUNCTIONS_H
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void printMessage(void* context, const void* param);
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void activateFrameLog(void* context, const void* param);
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void goToTestScene(void* context, const void* param);
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void goToGen1DistributionPokemonMenu(void* context, const void* param);
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void goToGen2DistributionPokemonMenu(void* context, const void* param);
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void goToGen2PCNYDistributionPokemonMenu(void* context, const void* param);
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void gen2ReceiveGSBall(void* context, const void* param);
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#endif |