PokeMe64/include/widget/TextWidget.h
Philippe Symons bc7733cc36
Feature/add about screen (#1)
Adds the "About" scene, which displays the version info and credits. The user can scroll up/down through this screen.
2024-08-20 23:57:35 +02:00

56 lines
1.4 KiB
C++

#ifndef _TEXTWIDGET_H
#define _TEXTWIDGET_H
#include "widget/IWidget.h"
#include "core/RDPQGraphics.h"
typedef struct TextWidgetStyle
{
TextRenderSettings renderSettingsFocused;
TextRenderSettings renderSettingsNotFocused;
uint16_t backgroundColor_; // RGBA16
} TextWidgetStyle;
/**
* @brief This widget is a way to render text, but in widget form.
* That allows it to get added to other widgets, such as a VerticalListWidget
*/
class TextWidget : public IWidget
{
public:
TextWidget();
virtual ~TextWidget();
const TextWidgetStyle& getStyle() const;
void setStyle(const TextWidgetStyle& style);
void setData(const char* data);
const char* getData() const;
bool isFocused() const override;
void setFocused(bool isFocused) override;
bool isVisible() const override;
void setVisible(bool visible) override;
Rectangle getBounds() const override;
void setBounds(const Rectangle& bounds) override;
Dimensions getSize() const override;
void setConfirmAction(void (*onConfirmAction)(void*), void* context);
bool handleUserInput(const joypad_inputs_t& userInput) override;
void render(RDPQGraphics& gfx, const Rectangle& parentBounds) override;
protected:
private:
TextWidgetStyle style_;
Rectangle bounds_;
const char* text_;
void (*onConfirmAction_)(void*);
void* onConfirmActionContext_;
bool focused_;
bool visible_;
bool aButtonPressed_;
};
#endif