PokeMe64/include/menu/MenuFunctions.h
Philippe Symons bc7733cc36
Feature/add about screen (#1)
Adds the "About" scene, which displays the version info and credits. The user can scroll up/down through this screen.
2024-08-20 23:57:35 +02:00

33 lines
1.1 KiB
C++
Executable File

#ifndef _MENUFUNCTIONS_H
#define _MENUFUNCTIONS_H
#include "Moves.h"
#include <cstdint>
// these are used to pass as a pointer to the gen1PrepareToTeachPikachu
extern const Move MOVE_SURF;
extern const Move MOVE_FLY;
extern const uint16_t GEN2_EVENTFLAG_DECORATION_PIKACHU_BED;
extern const uint16_t GEN2_EVENTFLAG_DECORATION_UNOWN_DOLL;
extern const uint16_t GEN2_EVENTFLAG_DECORATION_TENTACOOL_DOLL;
void activateFrameLog(void* context, const void* param);
void advanceDialog(void* context, const void* param);
void goToTestScene(void* context, const void* param);
void goToAboutScene(void* context, const void* param);
void goToGen1DistributionPokemonMenu(void* context, const void* param);
void goToGen2DistributionPokemonMenu(void* context, const void* param);
void goToGen2PCNYDistributionPokemonMenu(void* context, const void* param);
void goToGen2DecorationMenu(void* context, const void* param);
void gen1PrepareToTeachPikachu(void* context, const void* param);
void gen1TeachPikachu(void* context, const void* param);
void gen2ReceiveGSBall(void* context, const void* param);
void gen2SetEventFlag(void* context, const void* param);
#endif