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* Create PokemonPartyIconWidget for displaying the party menu icon in the distribution event pokemon menu (untested)
* Integrate PokemonPartyIconWidget into the DistributionPokemonListScene
* Do some visual changes to the DistributionPokemonListScene
* Revert "Undo README.md changes because they were already shown in github after merging the feature branch"
This reverts commit dc8d9bb00d.
* Update docs
* Add file and folder icon to SelectFileScene
62 lines
2.0 KiB
C++
Executable File
62 lines
2.0 KiB
C++
Executable File
#ifndef _SELECTFILESCENE_H
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#define _SELECTFILESCENE_H
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#include "scenes/SceneWithDialogWidget.h"
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#include "widget/FileBrowserWidget.h"
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#include "widget/ImageWidget.h"
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typedef struct SelectFileSceneContext
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{
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const char* titleText;
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struct {
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SceneType type;
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void* context;
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void (*deleteContextFunc)(void*);
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} nextScene;
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// initial path. If left NULL, it will default to sd:/
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const char* initialPath;
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// file extension filter. if set, only files with the specified extension will be shown
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const char* fileExtensionFilter;
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// HACK: indicates that -instead of showing this scene- we want to navigate back to the previous scene instead
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// this is useful for influencing back behaviour after the DataCopyScene is done.
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// we want to end up back in the backup menu, so we need to go back twice in the scene history.
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// This was the easiest option, because the main menu is game specific (and therefore much more difficult to go to directly)
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// and so is the backup menu.
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bool goBackToPreviousSceneInstead;
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} SelectFileSceneContext;
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class SelectFileScene : public SceneWithDialogWidget
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{
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public:
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SelectFileScene(SceneDependencies& deps, void* sceneContext);
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virtual ~SelectFileScene();
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void init() override;
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void destroy() override;
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bool handleUserInput(joypad_port_t port, const joypad_inputs_t& inputs) override;
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void render(RDPQGraphics& gfx, const Rectangle& sceneBounds) override;
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void onDialogDone();
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void onFileConfirmed(const char* path);
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void showDialog(DialogData* diagData) override;
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protected:
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void setupDialog(DialogWidgetStyle& style) override;
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private:
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FileBrowserWidget fileBrowser_;
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WidgetFocusChainSegment fileBrowserFocusSegment_;
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DialogData diag_;
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SelectFileSceneContext* context_;
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sprite_t* dialogWidgetBackgroundSprite_;
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sprite_t* uiArrowUpSprite_;
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sprite_t* uiArrowDownSprite_;
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sprite_t* uiIconFile_;
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sprite_t* uiIconDirectory_;
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bool bButtonPressed_;
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};
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void deleteSelectFileSceneContext(void* context);
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#endif |