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46 lines
1.3 KiB
C++
Executable File
46 lines
1.3 KiB
C++
Executable File
#ifndef _INITTRANSFERPAKSCENE_H
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#define _INITTRANSFERPAKSCENE_H
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#include "scenes/SceneWithDialogWidget.h"
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#include "widget/TransferPakDetectionWidget.h"
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class TransferPakManager;
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/**
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* @brief In this scene implementation, we do the detection of the N64 transfer pak and whether a supported Pokémon game was
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* detected.
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*/
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class InitTransferPakScene : public SceneWithDialogWidget
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{
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public:
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InitTransferPakScene(SceneDependencies& deps, void* context);
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virtual ~InitTransferPakScene();
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void init() override;
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void destroy() override;
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void render(RDPQGraphics& gfx, const Rectangle& sceneBounds) override;
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void onDialogDone();
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void onTransferPakWidgetStateChanged(TransferPakWidgetState newState);
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protected:
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private:
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void setupTPakDetectWidget();
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void setupDialog(DialogWidgetStyle& style) override;
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void loadGameType();
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void loadSaveMetadata();
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const char* getGameTypeString();
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char pokeMe64String_[48];
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sprite_t* menu9SliceSprite_;
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TransferPakDetectionWidget tpakDetectWidget_;
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WidgetFocusChainSegment tpakDetectWidgetSegment_;
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DialogData diagData_;
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TextRenderSettings pokeMe64TextSettings_;
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const char* gameTypeString_;
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// build up a random seed for srand(). I'm doing this in an attempt to truly randomize IVs and shininess.
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unsigned int randomSeed_;
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};
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#endif |