#ifndef _MENUFUNCTIONS_H #define _MENUFUNCTIONS_H #include "scenes/DataCopyScene.h" #include "Moves.h" #include // these are used to pass as a pointer to the gen1PrepareToTeachPikachu function extern const Move MOVE_SURF; extern const Move MOVE_FLY; // these are used to pass as a pointer to the goToDataCopyScene function extern const DataCopyOperation DATACOPY_BACKUP_SAVE; extern const DataCopyOperation DATACOPY_BACKUP_ROM; extern const DataCopyOperation DATACOPY_RESTORE_SAVE; extern const DataCopyOperation DATACOPY_WIPE_SAVE; extern const uint16_t GEN2_EVENTFLAG_DECORATION_PIKACHU_BED; extern const uint16_t GEN2_EVENTFLAG_DECORATION_UNOWN_DOLL; extern const uint16_t GEN2_EVENTFLAG_DECORATION_TENTACOOL_DOLL; void activateFrameLog(void* context, const void* param); void advanceDialog(void* context, const void* param); void goToTestScene(void* context, const void* param); void goToPokeTransporterGBRef(void* context, const void* param); void goToAboutScene(void* context, const void* param); void goToDataCopyScene(void* context, const void* param); void goToGen1DistributionPokemonMenu(void* context, const void* param); void goToGen2DistributionPokemonMenu(void* context, const void* param); void goToGen2PCNYDistributionPokemonMenu(void* context, const void* param); void goToGen2DecorationMenu(void* context, const void* param); void goToBackupRestoreMenu(void* context, const void* param); void gen1PrepareToTeachPikachu(void* context, const void* param); void gen1TeachPikachu(void* context, const void* param); void gen2ReceiveGSBall(void* context, const void* param); void gen2SetEventFlag(void* context, const void* param); void askConfirmationWipeSave(void* context, const void* param); /** * This function will change an SRAM field to let gen 2 games prompt you * to reconfigure the game clock */ void resetRTC(void* context, const void* param); #endif