#ifndef _TESTSCENE_H #define _TESTSCENE_H #include "scenes/AbstractUIScene.h" #include "core/Sprite.h" #include "widget/ScrollWidget.h" #include class ImageWidget; class TextWidget; typedef std::vector WidgetList; class TestScene : public AbstractUIScene { public: TestScene(SceneDependencies& deps, void* sceneContext); virtual ~TestScene(); void init() override; void destroy() override; void render(RDPQGraphics& gfx, const Rectangle& sceneBounds) override; protected: private: ScrollWidget scrollWidget_; WidgetFocusChainSegment scrollWidgetFocusSegment_; WidgetList widgets_; sprite_t* pokeballSprite_; sprite_t* oakSprite_; }; #endif