#ifndef _INITTRANSFERPAKSCENE_H #define _INITTRANSFERPAKSCENE_H #include "scenes/SceneWithDialogWidget.h" #include "widget/TransferPakDetectionWidget.h" #define PLAYER_NAME_SIZE 15 class TransferPakManager; /** * @brief In this scene implementation, we do the detection of the N64 transfer pak and whether a supported Pokémon game was * detected. */ class InitTransferPakScene : public SceneWithDialogWidget { public: InitTransferPakScene(SceneDependencies& deps, void* context); virtual ~InitTransferPakScene(); void init() override; void destroy() override; void render(RDPQGraphics& gfx, const Rectangle& sceneBounds) override; void onDialogDone(); void onTransferPakWidgetStateChanged(TransferPakWidgetState newState); protected: private: void setupTPakDetectWidget(); void setupDialog(DialogWidgetStyle& style) override; void loadGameMetadata(); const char* getGameTypeString(); sprite_t* menu9SliceSprite_; TransferPakDetectionWidget tpakDetectWidget_; WidgetFocusChainSegment tpakDetectWidgetSegment_; DialogData diagData_; char playerName_[PLAYER_NAME_SIZE]; const char* gameTypeString_; }; #endif