Commit Graph

4 Commits

Author SHA1 Message Date
Philippe Symons
a1a6817dbf Update Arial font: add Japanese glyphs from Osaka Regular-Mono.ttf
In order to render japanese characters, we need to have a font which has japanese characters and make sure they
are added to the .font64 file with mkfont during compilation.

I wrote a small program before to figure out which Japanese characters are actually used in the Japanese gameboy
cartridges.

I only added those unicode ranges to the fonts to keep them small.

There was no easy way to have a font that has both latin and Japanese characters, especially not free. So I
used FontForge to merge the japanese glyphs from Osaka Regular-Mono into Arial.ttf
2024-12-17 13:21:21 +01:00
Philippe Symons
8e556391f3
Feature/show cartridge icons in initial transferpak scene (#4)
We now show a cartridge icon in the initial transferpak scene, which switches to the cartridge that was detected.
2024-08-23 12:32:12 +02:00
Philippe Symons
629f57af6e Fix display of original trainer name in stats scene 2024-08-23 01:35:05 +02:00
Philippe Symons
f516c6d138 Add StatsScene for showing obtained pokemon 2024-08-13 19:18:14 +02:00