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Initial import of the first (extremely early) functional version.
It doesn't look like much, but it's functional ;-) It can inject distribution pokémon into gen 1 and gen 2 original cartridges and inject the GS ball in Pokémon Crystal. That's it. But that was the minimal feature set I had in mind for the project. In the Readme.md you can find the ideas I have for expanding the project. But the first priority is the UI, because it really looks bad right now. (as I was mostly focused on building blocks and transfer pak functionality. Not on making it looks good)
This commit is contained in:
41
src/menu/MenuEntries.cpp
Executable file
41
src/menu/MenuEntries.cpp
Executable file
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#include "menu/MenuEntries.h"
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#include "menu/MenuFunctions.h"
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MenuItemData gen1MenuEntries[] = {
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{
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.title = "Event Pokémon",
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.onConfirmAction = goToGen1DistributionPokemonMenu
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}
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};
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const uint32_t gen1MenuEntriesSize = sizeof(gen1MenuEntries);
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MenuItemData gen2MenuEntries[] = {
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{
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.title = "Event Pokémon",
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.onConfirmAction = goToGen2DistributionPokemonMenu
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},
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{
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.title = "PCNY Pokémon",
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.onConfirmAction = goToGen2PCNYDistributionPokemonMenu,
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}
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};
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const uint32_t gen2MenuEntriesSize = sizeof(gen2MenuEntries);
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MenuItemData gen2CrystalMenuEntries[] = {
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{
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.title = "Event Pokémon",
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.onConfirmAction = goToGen2DistributionPokemonMenu
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},
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{
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.title = "PCNY Pokémon",
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.onConfirmAction = goToGen2PCNYDistributionPokemonMenu,
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},
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{
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.title = "Receive GS Ball",
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.onConfirmAction = gen2ReceiveGSBall
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}
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};
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const uint32_t gen2CrystalMenuEntriesSize = sizeof(gen2CrystalMenuEntries);
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