Initial import of the first (extremely early) functional version.

It doesn't look like much, but it's functional ;-)

It can inject distribution pokémon into gen 1 and gen 2 original
cartridges and inject the GS ball in Pokémon Crystal.

That's it. But that was the minimal feature set I had in mind for the
project. In the Readme.md you can find the ideas I have for expanding
the project.

But the first priority is the UI, because it really looks bad right now.
(as I was mostly focused on building blocks and transfer pak
functionality. Not on making it looks good)
This commit is contained in:
Philippe Symons
2024-07-19 21:46:11 +02:00
parent 03e87d734b
commit e51726eef9
70 changed files with 5770 additions and 197 deletions

15
include/menu/MenuFunctions.h Executable file
View File

@@ -0,0 +1,15 @@
#ifndef _MENUFUNCTIONS_H
#define _MENUFUNCTIONS_H
void printMessage(void* context, const void* param);
void activateFrameLog(void* context, const void* param);
void goToTestScene(void* context, const void* param);
void goToGen1DistributionPokemonMenu(void* context, const void* param);
void goToGen2DistributionPokemonMenu(void* context, const void* param);
void goToGen2PCNYDistributionPokemonMenu(void* context, const void* param);
void gen2ReceiveGSBall(void* context, const void* param);
#endif