Add mystery gift

This commit is contained in:
Philippe Symons
2025-03-04 20:13:02 +01:00
parent a6fb80f8c4
commit a3903b6132
5 changed files with 115 additions and 16 deletions

View File

@@ -32,7 +32,7 @@ void goToGen1MovesMenu(void* context, const void* param);
void goToGen1DistributionPokemonMenu(void* context, const void* param);
void goToGen2DistributionPokemonMenu(void* context, const void* param);
void goToGen2PCNYDistributionPokemonMenu(void* context, const void* param);
void goToGen2DecorationMenu(void* context, const void* param);
void goToGen2MysteryGiftMenu(void* context, const void* param);
void goToBackupRestoreMenu(void* context, const void* param);
/**
@@ -116,6 +116,15 @@ void askConfirmationWipeSave(void* context, const void* param);
*/
void resetRTC(void* context, const void* param);
/**
* @brief This function will activate the mystery gift functionality.
* If the player hasn't hit the 5-gift limit yet, he/she will obtain a random mystery gift
*
* @param context a MenuScene* context
* @param param a nullpointer (dummy param)
*/
void gen2ReceiveMysteryGift(void* context, const void* param);
void printClock(void* context, const void* param);
#endif