diff --git a/CREDITS.md b/CREDITS.md index 9ac3e76..da3490e 100755 --- a/CREDITS.md +++ b/CREDITS.md @@ -1,16 +1,18 @@ -# Credits - -First of all, I want to thank the people behind [Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/Main_Page). The documentation was extensive and without it, I never would've started on this project. - -Secondly, I'd like to extend my thanks to Alex "IsoFrieze" Losego from the [Retro Game Mechanics Explained](https://www.youtube.com/c/retrogamemechanicsexplained) Youtube channel. His videos on the topic of Gen 1 sprite decompression were pretty helpful. - -I don't know the identity of the authors of the Pokémon gen 1 and 2 ROM maps on http://datacrystal.romhacking.net, but these were a valuable resource as well. - -I also want to thank the community behind the [pokecrystal](https://github.com/pret/pokecrystal/) project. Without them, I wouldn't as easily have found the rom offsets of the pokémon front sprites for Pokémon Crystal. - -Furthermore I like to develop the developers of the [libdragon](https://github.com/DragonMinded/libdragon) project as this project likely wouldn't have been feasible without it. I especially want to thank [Rasky](https://github.com/rasky) who helped me with some issues I encountered during development. - -And of course I'd like to extend my thanks to everyone else in the pokémunity who wrote documentation or code for these old pokémon games. - -I've listed the specific resources I used for reading the rom/save game data in the CREDITS.md file of the libpokemegb project. - +# Credits + +First of all, I want to thank the people behind [Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/Main_Page). The documentation was extensive and without it, I never would've started on this project. + +Secondly, I'd like to extend my thanks to Alex "IsoFrieze" Losego from the [Retro Game Mechanics Explained](https://www.youtube.com/c/retrogamemechanicsexplained) Youtube channel. His videos on the topic of Gen 1 sprite decompression were pretty helpful. + +I don't know the identity of the authors of the Pokémon gen 1 and 2 ROM maps on http://datacrystal.romhacking.net, but these were a valuable resource as well. + +I also want to thank the community behind the [pokecrystal](https://github.com/pret/pokecrystal/) project. Without them, I wouldn't as easily have found the rom offsets of the pokémon front sprites for Pokémon Crystal. + +Furthermore I like to develop the developers of the [libdragon](https://github.com/DragonMinded/libdragon) project as this project likely wouldn't have been feasible without it. I especially want to thank [Rasky](https://github.com/rasky) who helped me with some issues I encountered during development. + +Thanks to the [PkHex](https://github.com/kwsch/PKHeX) project as well, because its code was useful to me to get the event flag offsets for G/S/C games and figure out the GS ball event flags. I may also use their codebase as a reference in the future in order to try to support the gen 1/2 games in other languages. + +And of course I'd like to extend my thanks to everyone else in the pokémunity who wrote documentation or code for these old pokémon games. + +I've listed the specific resources I used for reading the rom/save game data in the CREDITS.md file of the libpokemegb project. +