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Fix issue which caused gen2 pokemon to be received as an egg when they shouldn't be. (most PCNY pokémon SHOULD be in egg form though)
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parent
63278da157
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0ac60b6c02
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@ -100,7 +100,7 @@ void DistributionPokemonListScene::injectPokemon(const void* data)
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// gen2_prepareDistributionPokemon() + addPokemon() gives me access to the resulting Gen2TrainerPokemon instance
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// in which things are done like IV generation, OT name decision, OT id, shininess
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gen2_prepareDistributionPokemon(gen2Reader_, (*g2Poke), statsContext->poke_g2, trainerName);
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gen2Reader_.addPokemon(statsContext->poke_g2, trainerName);
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gen2Reader_.addPokemon(statsContext->poke_g2, g2Poke->isEgg, trainerName);
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gen2Reader_.finishSave();
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break;
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default:
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