Update CREDITS and add some people as Testing/Validation credits in the AboutScene

These people have been a great help in getting PokeMe64 to work correctly.

Thank you, everyone!
This commit is contained in:
Philippe Symons 2025-02-17 08:06:27 +01:00
parent ad4d08ceea
commit 04003ffd5c
3 changed files with 17 additions and 3 deletions

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@ -1,5 +1,7 @@
# Credits
## Documentation / Other Projects
First of all, I want to thank the people behind [Bulbapedia](https://bulbapedia.bulbagarden.net/wiki/Main_Page). The documentation was extensive and without it, I never would've started on this project.
Secondly, I'd like to extend my thanks to Alex "IsoFrieze" Losego from the [Retro Game Mechanics Explained](https://www.youtube.com/c/retrogamemechanicsexplained) Youtube channel. His videos on the topic of Gen 1 sprite decompression were pretty helpful.
@ -18,3 +20,10 @@ And of course I'd like to extend my thanks to everyone else in the pokémunity w
I've listed the specific resources I used for reading the rom/save game data in the CREDITS.md file of the libpokemegb project.
## Testing/Validation
Thank you to all folks who reached out with feedback and who did some testing. Some even went above and beyond, therefore I would like to specifically name them here.
/u/ImranFZakhaev
/u/bluemooncinco
MajorUpgrade

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@ -75,8 +75,7 @@ But having it done with a Nintendo 64 feels more "real"/"official" and is easier
- [~~Support batteryless reproduction cartridges~~](docs/Why_I_Had_To_Give_Up_On_Batteryless_Repros.md)
- Make it possible to display your cartridge save file as a QR code and contribute to the 3DS' [PKSM](https://github.com/FlagBrew/PKSM) project to migrate the save file easily from gameboy cartridge to 3DS.
- Make it possible to swap gameboy cartridge after using the reset button on the N64. (suggested by /u/bluemooncinco on reddit)
- Make it possible to delete pokémon moves
- Implement mystery gift.
- Implement mystery gift. (idea by MajorUpgrade)
I'm likely going to postpone the 3D stuff (intro and "trade" sequence) until I have implemented a lot of the other ideas here.

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@ -22,13 +22,19 @@ static const Rectangle imgGBDevIoBounds = {28, 280, 34, 55};
static const Rectangle gbDevIOTextBounds = {68, 300, 75, 16};
static const Rectangle imgNESDevWikiBounds = {163, 280, 96, 60};
static const Rectangle imgPokeTransporterGBBounds = {96, 350, 128, 39};
static const Rectangle otherCreditsTextBounds = {5, 400, 310, 80};
static const Rectangle otherCreditsTextBounds = {5, 400, 310, 160};
static const char* otherCreditsString = R"delim(github.com/magical/pokemon-sprites-rby
glitchcity.wiki
github.com/seanmorris/pokemon-parser
github.com/LinusU/pokemon-sprite-compression
github.com/xvillaneau/poke-sprite-python
TESTING/VALIDATION
/u/ImranFZakhaev
/u/bluemooncinco
MajorUpgrade
)delim";
static const char* headerTextString = R"delim(PokeMe64 Version 0.3