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23 lines
767 B
Protocol Buffer
23 lines
767 B
Protocol Buffer
syntax = "proto3";
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package POGOProtos.Data.Battle;
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import "POGOProtos/Data/Battle/BattleResults.proto";
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import "POGOProtos/Data/Battle/BattleActionType.proto";
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import "POGOProtos/Data/Battle/BattleParticipant.proto";
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message BattleAction {
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.POGOProtos.Data.Battle.BattleActionType Type = 1;
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int64 action_start_ms = 2;
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int32 duration_ms = 3;
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int32 energy_delta = 5;
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int32 attacker_index = 6;
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int32 target_index = 7;
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fixed64 active_pokemon_id = 8;
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.POGOProtos.Data.Battle.BattleParticipant player_joined = 9;
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.POGOProtos.Data.Battle.BattleResults battle_results = 10;
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int64 damage_windows_start_timestamp_mss = 11;
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int64 damage_windows_end_timestamp_mss = 12;
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.POGOProtos.Data.Battle.BattleParticipant player_left = 13;
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fixed64 target_pokemon_id = 14;
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}
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