mirror of
https://github.com/maierfelix/POGOserver.git
synced 2026-05-04 12:00:46 -05:00
- Cleaner game master handling - Added contact and currency player subclasses - Authentication works - Cleaner device sig parsing, handle unknown as repeated field - Added various player and world packets - Seperate settings object for DownloadSettings request - Basic GetMapObjects response - Removed unnecessary code in request.js - Extended response.js - Outsourced parseSignature into utils.js
19 lines
436 B
JavaScript
19 lines
436 B
JavaScript
import POGOProtos from "pokemongo-protobuf";
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/**
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* @param {Object} msg
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*/
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export default function DownloadRemoteConfigVersion(msg) {
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let buffer = {
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"result": "SUCCESS",
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"item_templates_timestamp_ms": "1471650700946",
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"asset_digest_timestamp_ms": "1467338276561000",
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"$unknownFields": []
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}
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return (
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POGOProtos.serialize(buffer, "POGOProtos.Networking.Responses.DownloadRemoteConfigVersionResponse")
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);
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} |