mirror of
https://github.com/maierfelix/POGOserver.git
synced 2026-07-10 14:36:41 -05:00
- Refactored config - Fixed mongodb bug, where player avatar didnt got saved into db - Deleted requests.js, instead use protobuf - Player parallelism should work now, dont share instanced player object anymore *facepalm* - Updated version
21 lines
497 B
JavaScript
21 lines
497 B
JavaScript
import CFG from "../../cfg";
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import proto from "../proto";
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/**
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* @param {Request} req
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* @return {Object}
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*/
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export default function NicknamePokemon(req) {
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let data = proto.Networking.Requests.Messages.NicknamePokemonMessage.decode(req.request_message.toBuffer());
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// TODO: Save nickname into db
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return (
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new proto.Networking.Responses.NicknamePokemonResponse({
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result: proto.Networking.Responses.NicknamePokemonResponse.Result.ERROR_INVALID_NICKNAME
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}).encode()
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);
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} |