POGOserver/src/packets/Responses.NicknamePokemon.js
Felix 31a230caf7 Update
- Refactored config
- Fixed mongodb bug, where player avatar didnt got saved into db
- Deleted requests.js, instead use protobuf
- Player parallelism should work now, dont share instanced player object
anymore *facepalm*
- Updated version
2016-08-19 12:19:48 +02:00

21 lines
497 B
JavaScript

import CFG from "../../cfg";
import proto from "../proto";
/**
* @param {Request} req
* @return {Object}
*/
export default function NicknamePokemon(req) {
let data = proto.Networking.Requests.Messages.NicknamePokemonMessage.decode(req.request_message.toBuffer());
// TODO: Save nickname into db
return (
new proto.Networking.Responses.NicknamePokemonResponse({
result: proto.Networking.Responses.NicknamePokemonResponse.Result.ERROR_INVALID_NICKNAME
}).encode()
);
}