- Fixed bug where first-run detection was checked in a bad way, which
potentionally caused missing critical data
- Updated to pogo-asset-downloader v0.2.3
- Now dumps models and asset_digest on first start into /data
- Reworked the route request routine
- Added local ip4 display (is this ok?)
- Model download urls are now routed to the server itself (need to get
this more efficient)
- Updated version to 0.3.4
- Refactored config
- Fixed mongodb bug, where player avatar didnt got saved into db
- Deleted requests.js, instead use protobuf
- Player parallelism should work now, dont share instanced player object
anymore *facepalm*
- Updated version
- Isomorphic databases
- Refactored some player->db keys
- Seperated shutdown method
- Nearby pidgey instead of rattata
- Removed some unused arguments
- Player saving is async now
- Prettified used db console print
- Removed proto files
- Removed protobufjs, replaced by node-pogo-protos
- Remove *remaining_codename_claims* from GetPlayer packet to support
new proto lib
- Remove *gps_settings* from DownloadSettings for reasons described
above
- Added SfidaActionLogMessage to proto list
- Updated readme
- Moved requests file
- Moved responses into seperate file
- Test pokecoins and stardust
- Added basic forts
- Basic wild encounters
- Basic journal (buggy)
- Basic level up (buggy)
- Passed login phase
- Extend player object
- Fixed stdin bug
- Decode auth_info on authentication, to get email and generate uid
- Hash code generator for uid