- Anticache for fort images
- Show forts as markers on gmaps api
- Added doubleclick on blank map to create fort
- Added doubclick on fort marker to delete fort
- Check for newer version on boot
- Moved various things
- Improved fort handling
- Extended api
- Cleaner game master handling
- Added contact and currency player subclasses
- Authentication works
- Cleaner device sig parsing, handle unknown as repeated field
- Added various player and world packets
- Seperate settings object for DownloadSettings request
- Basic GetMapObjects response
- Removed unnecessary code in request.js
- Extended response.js
- Outsourced parseSignature into utils.js
- Global shared print method
- API hearbeat and reconnecting feature
- Serialize avatar
- Basic player authentication
- New packet structure for classes
- Safer url routing
- Support pkmn models for ios devices
- Dump android and ios assets in seperate phase as well as into seperate
folders
- Add local ip to fix GetDownloadUrls bug
- SetFavoritePokemon and ReleasePokemon working
- Update players pkmn party into database
- Extract players device signature on first auth to figure out, what
models and asset_digest we need to response with
- Heavily extended setup dump process
- Added method to capitalize strings
- Added db query to delete rows
- Support pogo app 0.35.0
- Fixed encountering and catch pokemons
- Save catched pokemon and items inside db
- Added various base tables
- Spawn wild pokemon to players
- Added checkchallenge req/res support
- Fixed various mysql bugs
- Fort details now auto show latest pogoserver version
- Fixed game master parsing bug
- Dump assets for various platforms
- Now dumps models and asset_digest on first start into /data
- Reworked the route request routine
- Added local ip4 display (is this ok?)
- Model download urls are now routed to the server itself (need to get
this more efficient)
- Updated version to 0.3.4
- Refactored config
- Fixed mongodb bug, where player avatar didnt got saved into db
- Deleted requests.js, instead use protobuf
- Player parallelism should work now, dont share instanced player object
anymore *facepalm*
- Updated version
- Added SfidaActionLogMessage to proto list
- Updated readme
- Moved requests file
- Moved responses into seperate file
- Test pokecoins and stardust
- Added basic forts
- Basic wild encounters
- Basic journal (buggy)
- Basic level up (buggy)