- Moved the web-api to the master branch
- Rewrote parts of the web-api to support ES6
- Added local webserver to the web-api
- Added command to start the local webserver ("npm run api")
- Added commands.js to commands like save & spawn.
- Added save command (Still need candies, items, avatar & tutorial)
- Enabled auto-save (Only save when there is players on).
- Changed SAVE_INTERVAL from 6e4 to 1e4 (Saves about every 12-13
second.)
- Updated to v 0.5.9
- Basic upgrade pkmn
- Basic pokedex
- Player consumes fort rewards
- Only refresh player position on GET_MAP_OBJECTS req
- Fixed pkmn inventory related bugs
- Updated to v 0.5.8
- Run server by npm boot script
- Updated to version 0.5.5
- Sync player with db
- Various player model changes
- Save player position
- Better packet logging
- Set favorite pkmn and recycle item support
- Validate emails by regex
- Added item enums
- Fort live editing seems stable
- Better cell neighbor lookup
- ForDetails and FortSearch doesnt use db queries anymore
- Setup process resolves now after success
- Support pogo app 0.35.0
- Fixed encountering and catch pokemons
- Save catched pokemon and items inside db
- Added various base tables
- Spawn wild pokemon to players
- Added checkchallenge req/res support
- Fixed various mysql bugs
- Fort details now auto show latest pogoserver version
- Fixed game master parsing bug
- Dump assets for various platforms
- Fixed bug where first-run detection was checked in a bad way, which
potentionally caused missing critical data
- Updated to pogo-asset-downloader v0.2.3
- Now dumps models and asset_digest on first start into /data
- Reworked the route request routine
- Added local ip4 display (is this ok?)
- Model download urls are now routed to the server itself (need to get
this more efficient)
- Updated version to 0.3.4
- Refactored config
- Fixed mongodb bug, where player avatar didnt got saved into db
- Deleted requests.js, instead use protobuf
- Player parallelism should work now, dont share instanced player object
anymore *facepalm*
- Updated version
- Removed proto files
- Removed protobufjs, replaced by node-pogo-protos
- Remove *remaining_codename_claims* from GetPlayer packet to support
new proto lib
- Remove *gps_settings* from DownloadSettings for reasons described
above