PMStadium_Viewer/Stadium_Viewer/FileIO.cs
suloku 8b686374ef Can view all teams in the rom.
Can export as jpk1 file to use with pkhex.
2017-03-24 12:46:50 +01:00

162 lines
5.6 KiB
C#

/*
* Created by SharpDevelop.
* User: sergi
* Date: 07/02/2017
* Time: 19:13
*
* To change this template use Tools | Options | Coding | Edit Standard Headers.
*/
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace Stadium_Viewer
{
/// <summary>
/// Description of FileIO.
/// </summary>
public class FileIO
{
/// <summary>
/// Reads data into a complete array, throwing an EndOfStreamException
/// if the stream runs out of data first, or if an IOException
/// naturally occurs.
/// </summary>
/// <param name="stream">The stream to read data from</param>
/// <param name="data">The array to read bytes into. The array
/// will be completely filled from the stream, so an appropriate
/// size must be given.</param>
private static void ReadWholeArray (Stream stream, ref byte[] data)
{
int offset=0;
int remaining = data.Length;
while (remaining > 0)
{
int read = stream.Read(data, offset, remaining);
if (read <= 0)
throw new EndOfStreamException
(String.Format("End of stream reached with {0} bytes left to read", remaining));
remaining -= read;
offset += read;
}
}
private static void _read_data(ref byte [] buffer, string path)
{
System.IO.FileStream saveFile;
saveFile = new FileStream(path, FileMode.Open);
if (saveFile.Length < 1){
MessageBox.Show("Invalid file length", "Error");
return;
}
buffer = new byte[saveFile.Length];
//MessageBox.Show(buffer.Length.ToString());
ReadWholeArray(saveFile, ref buffer);
saveFile.Close();
return;
}
public static int load_file(ref byte[] buffer, ref string path, string filter)
{
if (path == null)
{
OpenFileDialog openFD = new OpenFileDialog();
//openFD.InitialDirectory = "c:\\";
openFD.Filter = filter;
if (openFD.ShowDialog() == DialogResult.OK)
{
#region filename
path = openFD.FileName;
//MessageBox.Show(path.ToString());
#endregion
_read_data(ref buffer, path);
//MessageBox.Show(buffer.Length.ToString());
return buffer.Length;
}else{
return -1;
}
}
else
{
_read_data(ref buffer, path);
return buffer.Length;
}
}
private static byte[] dsvfoot = new byte[] {
0x7C, 0x3C, 0x2D, 0x2D, 0x53, 0x6E, 0x69, 0x70, 0x20, 0x61, 0x62, 0x6F,
0x76, 0x65, 0x20, 0x68, 0x65, 0x72, 0x65, 0x20, 0x74, 0x6F, 0x20, 0x63,
0x72, 0x65, 0x61, 0x74, 0x65, 0x20, 0x61, 0x20, 0x72, 0x61, 0x77, 0x20,
0x73, 0x61, 0x76, 0x20, 0x62, 0x79, 0x20, 0x65, 0x78, 0x63, 0x6C, 0x75,
0x64, 0x69, 0x6E, 0x67, 0x20, 0x74, 0x68, 0x69, 0x73, 0x20, 0x44, 0x65,
0x53, 0x6D, 0x75, 0x4D, 0x45, 0x20, 0x73, 0x61, 0x76, 0x65, 0x64, 0x61,
0x74, 0x61, 0x20, 0x66, 0x6F, 0x6F, 0x74, 0x65, 0x72, 0x3A, 0x00, 0x00,
0x08, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x00,
0x00, 0x00, 0x00, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7C, 0x2D,
0x44, 0x45, 0x53, 0x4D, 0x55, 0x4D, 0x45, 0x20, 0x53, 0x41, 0x56, 0x45,
0x2D, 0x7C
};
public static void save_data(byte[] buffer)
{ //if (savegamename.Text.Length < 1) return;
if (buffer == null) return;
SaveFileDialog saveFD = new SaveFileDialog();
//saveFD.InitialDirectory = "c:\\";
saveFD.Filter = "NDS RAW save data|*.sav|NDS Desmune/Drastic save data|*.dsv|All Files (*.*)|*.*";
if (saveFD.ShowDialog() == DialogResult.OK)
{
System.IO.FileStream saveFile;
saveFile = new FileStream(saveFD.FileName, FileMode.Create);
//Write file
var extension = Path.GetExtension(saveFD.FileName);
switch(extension.ToLower())
{
case ".sav":
//Write file
saveFile.Write(buffer, 0, buffer.Length);
break;
/*
case ".dsv":
//Add dsv footer
byte[] dsv_save = new byte[SAV5.SIZERAW+122];
buffer.CopyTo(dsv_save, 0);
dsvfoot.CopyTo(dsv_save, SAV5.SIZERAW);
//Write file
saveFile.Write( dsv_save, 0, dsv_save.Length);
break;
*/
default:
//throw new ArgumentOutOfRangeException(extension);
break;
}
saveFile.Close();
MessageBox.Show("File Saved.", "Save file");
}
}
public static void save_file(byte[] buffer, string filter)
{ //if (savegamename.Text.Length < 1) return;
if (buffer == null) return;
SaveFileDialog saveFD = new SaveFileDialog();
//saveFD.InitialDirectory = "c:\\";
saveFD.Filter = filter;
if (saveFD.ShowDialog() == DialogResult.OK)
{
System.IO.FileStream saveFile;
saveFile = new FileStream(saveFD.FileName, FileMode.Create);
//Write file
saveFile.Write(buffer, 0, buffer.Length);
saveFile.Close();
MessageBox.Show("File Saved.", "Save file");
}
}
}
}