PKHeX/PKHeX.Core/Saves/MemoryCard/SAV3GCMemoryCard.cs
Kurt ff0f4727dd Extract logic from SaveUtil
BlankSaveFile -> creation of blank save files
SaveFileType -> listing of all savefile types

Blank save file arg passing is now clearer
Instead of SaveFile? return, use TryGet pattern with nullable annotations to indicate success
2025-08-09 21:55:55 -05:00

335 lines
12 KiB
C#

using System;
using System.Diagnostics.CodeAnalysis;
using System.Runtime.InteropServices;
using System.Text;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// GameCube save container which may or may not contain Generation 3 <see cref="SaveFile"/> objects.
/// </summary>
/// <remarks>
/// GameCube memory card format data, checksum and code to extract files based on Dolphin code, adapted from C++ to C#
/// https://github.com/dolphin-emu/dolphin/
/// </remarks>
public sealed class SAV3GCMemoryCard(Memory<byte> Raw)
{
public const int BLOCK_SIZE = 0x2000;
private const int MBIT_TO_BLOCKS = 0x10;
private const int DENTRY_SIZE = 0x40;
private const int NumEntries_Directory = (BLOCK_SIZE / DENTRY_SIZE) - 1; // 127
public Span<byte> Data => Raw.Span;
public static bool IsMemoryCardSize(long size)
{
if ((size & 0x7F8_0000) == 0) // 512KB - 64MB
return false;
return (size & (size - 1)) == 0; // size is a power of 2
}
public static bool IsMemoryCardSize(ReadOnlySpan<byte> data)
{
if (!IsMemoryCardSize(data.Length))
return false; // bad size
if (ReadUInt64BigEndian(data) == ulong.MaxValue)
return false; // uninitialized
// Size in megabits, not megabytes
int m_sizeMb = data.Length / BLOCK_SIZE / MBIT_TO_BLOCKS;
if (m_sizeMb != ReadUInt16BigEndian(data[0x22..])) // Memory card file size does not match the header size
return false;
return true;
}
// Control blocks
private const int Header_Block = 0;
private const int Directory_Block = 1;
private const int DirectoryBackup_Block = 2;
private const int BlockAlloc_Block = 3;
private const int BlockAllocBackup_Block = 4;
private const int Header = BLOCK_SIZE * Header_Block;
private const int Directory = BLOCK_SIZE * Directory_Block;
private const int DirectoryBAK = BLOCK_SIZE * DirectoryBackup_Block;
private const int BlockAlloc = BLOCK_SIZE * BlockAlloc_Block;
private const int BlockAllocBAK = BLOCK_SIZE * BlockAllocBackup_Block;
private Span<byte> SpanHeader => Data.Slice(Header, BLOCK_SIZE);
private Span<byte> SpanDirectory => Data.Slice(Directory, BLOCK_SIZE);
private Span<byte> SpanDirectoryBAK => Data.Slice(DirectoryBAK, BLOCK_SIZE);
private Span<byte> SpanDirectoryActive => Data.Slice(DirectoryBlock_Used * BLOCK_SIZE, BLOCK_SIZE);
private Span<byte> SpanBlockAlloc => Data.Slice(BlockAlloc, BLOCK_SIZE);
private Span<byte> SpanBlockAllocBAK => Data.Slice(BlockAllocBAK, BLOCK_SIZE);
// Checksums
private (ushort Checksum, ushort Inverse) GetChecksum(int block, int offset, [ConstantExpected(Min = 0)] int length)
{
var ofs = (block * BLOCK_SIZE) + offset;
var span = Data.Slice(ofs, length);
return GetChecksum(span);
}
private static (ushort Checksum, ushort Inverse) GetChecksum(ReadOnlySpan<byte> span)
{
ushort csum = 0;
ushort inv_csum = 0;
var cast = MemoryMarshal.Cast<byte, ushort>(span);
foreach (var u16 in cast)
{
var value = BitConverter.IsLittleEndian ? ReverseEndianness(u16) : u16;
csum += value;
inv_csum += (ushort)~value;
}
if (csum == 0xffff)
csum = 0;
if (inv_csum == 0xffff)
inv_csum = 0;
return (csum, inv_csum);
}
private MemoryCardChecksumStatus VerifyChecksums()
{
MemoryCardChecksumStatus results = 0;
var (chk, inv) = GetChecksum(Header_Block, 0, 0x1FC);
if (Header_Checksum != chk || Header_Checksum_Inv != inv)
results |= MemoryCardChecksumStatus.HeaderBad;
(chk, inv) = GetChecksum(Directory_Block, 0, 0x1FFC);
if (Directory_Checksum != chk || Directory_Checksum_Inv != inv)
results |= MemoryCardChecksumStatus.DirectoryBad;
(chk, inv) = GetChecksum(DirectoryBackup_Block, 0, 0x1FFC);
if (DirectoryBAK_Checksum != chk || DirectoryBAK_Checksum_Inv != inv)
results |= MemoryCardChecksumStatus.DirectoryBackupBad;
(chk, inv) = GetChecksum(BlockAlloc_Block, 4, 0x1FFC);
if (BlockAlloc_Checksum != chk || BlockAlloc_Checksum_Inv != inv)
results |= MemoryCardChecksumStatus.BlockAllocBad;
(chk, inv) = GetChecksum(BlockAllocBackup_Block, 4, 0x1FFC);
if ((BlockAllocBAK_Checksum != chk) || BlockAllocBAK_Checksum_Inv != inv)
results |= MemoryCardChecksumStatus.BlockAllocBackupBad;
return results;
}
// Structure
private int Header_Size => ReadUInt16BigEndian(SpanHeader[0x0022..]);
private int Header_Encoding => ReadUInt16BigEndian(SpanHeader[0x0024..]);
private ushort Header_Checksum => ReadUInt16BigEndian(SpanHeader[0x01fc..]);
private ushort Header_Checksum_Inv => ReadUInt16BigEndian(SpanHeader[0x01fe..]);
// Encoding (Windows-1252 or Shift JIS)
private bool Header_Japanese => Header_Encoding == 1;
public Encoding EncodingType => Header_Japanese ? Encoding.GetEncoding(1252) : Encoding.GetEncoding(932);
private int Directory_UpdateCounter => ReadUInt16BigEndian(SpanDirectory[0x1ffa..]);
private int Directory_Checksum => ReadUInt16BigEndian(SpanDirectory[0x1ffc..]);
private int Directory_Checksum_Inv => ReadUInt16BigEndian(SpanDirectory[0x1ffe..]);
private int DirectoryBAK_UpdateCounter => ReadUInt16BigEndian(SpanDirectoryBAK[0x1ffa..]);
private int DirectoryBAK_Checksum => ReadUInt16BigEndian(SpanDirectoryBAK[0x1ffc..]);
private int DirectoryBAK_Checksum_Inv => ReadUInt16BigEndian(SpanDirectoryBAK[0x1ffe..]);
private int BlockAlloc_Checksum => ReadUInt16BigEndian(SpanBlockAlloc);
private int BlockAlloc_Checksum_Inv => ReadUInt16BigEndian(SpanBlockAlloc[0x0002..]);
private int BlockAllocBAK_Checksum => ReadUInt16BigEndian(SpanBlockAllocBAK);
private int BlockAllocBAK_Checksum_Inv => ReadUInt16BigEndian(SpanBlockAllocBAK[0x0002..]);
private int DirectoryBlock_Used;
private const int NotPresent = -1;
private int EntryCOLO = NotPresent;
private int EntryXD = NotPresent;
private int EntryRSBOX = NotPresent;
private int EntrySelected = NotPresent;
public bool HasCOLO => EntryCOLO >= 0;
public bool HasXD => EntryXD >= 0;
public bool HasRSBOX => EntryRSBOX >= 0;
public int SaveGameCount { get; private set; }
private bool IsCorruptedMemoryCard()
{
var csums = VerifyChecksums();
if (csums == MemoryCardChecksumStatus.None)
return false; // eager return, true for all correct Memory Cards.
if (csums.HasFlag(MemoryCardChecksumStatus.HeaderBad))
return true;
if (csums.HasFlag(MemoryCardChecksumStatus.DirectoryBad))
{
if (csums.HasFlag(MemoryCardChecksumStatus.DirectoryBackupBad)) // backup is also wrong
return true; // Directory checksum and directory backup checksum failed
RestoreBackup(); // backup is correct, restore
csums = VerifyChecksums(); // update checksums
}
if (!csums.HasFlag(MemoryCardChecksumStatus.BlockAllocBad))
return false;
if (csums.HasFlag(MemoryCardChecksumStatus.BlockAllocBackupBad)) // backup is also wrong
return true;
RestoreBackup(); // backup is correct, restore
return false;
}
private void RestoreBackup()
{
SpanDirectoryBAK.CopyTo(SpanDirectory);
SpanBlockAllocBAK.CopyTo(SpanBlockAlloc);
}
public MemoryCardSaveStatus GetMemoryCardState()
{
if (!IsMemoryCardSize(Data))
return MemoryCardSaveStatus.Invalid; // Invalid size
if (IsCorruptedMemoryCard())
return MemoryCardSaveStatus.Invalid;
// Use the most recent directory block
DirectoryBlock_Used = DirectoryBAK_UpdateCounter > Directory_UpdateCounter
? DirectoryBackup_Block
: Directory_Block;
// Search for Pokémon saves in the directory
SaveGameCount = 0;
for (int i = 0; i < NumEntries_Directory; i++)
{
var dEntry = GetDEntry(i);
if (dEntry.IsEmpty) // empty entry
continue;
if (dEntry.IsStartInvalid)
continue;
if (dEntry.SaveDataOffset + dEntry.SaveDataLength > Data.Length)
continue; // Memory card directory contains info for deleted files with boundaries beyond memory card size, ignore
var version = SaveHandlerGCI.GetGameCode(dEntry.GameCode);
if (version == GameVersion.COLO)
{
if (HasCOLO) // another entry already exists
return MemoryCardSaveStatus.DuplicateCOLO;
EntryCOLO = i;
SaveGameCount++;
}
else if (version == GameVersion.XD)
{
if (HasXD) // another entry already exists
return MemoryCardSaveStatus.DuplicateXD;
EntryXD = i;
SaveGameCount++;
}
else if (version == GameVersion.RSBOX)
{
if (HasRSBOX) // another entry already exists
return MemoryCardSaveStatus.DuplicateRSBOX;
EntryRSBOX = i;
SaveGameCount++;
}
}
return AutoInferState();
}
private MemoryCardSaveStatus AutoInferState()
{
if (SaveGameCount == 0)
return MemoryCardSaveStatus.NoPkmSaveGame;
if (SaveGameCount > 1)
return MemoryCardSaveStatus.MultipleSaveGame;
if (HasCOLO)
{
EntrySelected = EntryCOLO;
return MemoryCardSaveStatus.SaveGameCOLO;
}
if (HasXD)
{
EntrySelected = EntryXD;
return MemoryCardSaveStatus.SaveGameXD;
}
EntrySelected = EntryRSBOX;
return MemoryCardSaveStatus.SaveGameRSBOX;
}
public bool IsNoGameSelected => SelectedGameVersion == default;
public SaveFileType SelectedGameVersion
{
get
{
if (EntrySelected < 0)
return SaveFileType.None;
if (EntrySelected == EntryCOLO)
return SaveFileType.Colosseum;
if (EntrySelected == EntryXD)
return SaveFileType.XD;
if (EntrySelected == EntryRSBOX)
return SaveFileType.RSBox;
return default; //Default for no game selected
}
}
public void SelectSaveGame(SaveFileType Game)
{
switch (Game)
{
case SaveFileType.Colosseum: if (HasCOLO) EntrySelected = EntryCOLO; break;
case SaveFileType.XD: if (HasXD) EntrySelected = EntryXD; break;
case SaveFileType.RSBox: if (HasRSBOX) EntrySelected = EntryRSBOX; break;
}
}
public ReadOnlyMemory<byte> ReadSaveGameData()
{
var entry = EntrySelected;
if (entry < 0)
return default; // No entry selected
return ReadSaveGameData(entry);
}
private Memory<byte> GetSaveGame(DEntry entry) => Raw.Slice(entry.SaveDataOffset, entry.SaveDataLength);
public DEntry GetDEntry(int index)
{
ArgumentOutOfRangeException.ThrowIfGreaterThanOrEqual<uint>((uint)index, NumEntries_Directory, nameof(index));
return new DEntry(SpanDirectoryActive.Slice(index * DENTRY_SIZE, DENTRY_SIZE));
}
public ReadOnlyMemory<byte> ReadSaveGameData(int entry)
{
var dEntry = GetDEntry(entry);
return GetSaveGame(dEntry);
}
public void WriteSaveGameData(Span<byte> data)
{
var entry = EntrySelected;
if (entry < 0) // Can't write anywhere
return;
WriteSaveGameData(data, entry);
}
public void WriteSaveGameData(Span<byte> data, int entry)
{
var dEntry = GetDEntry(entry);
if (dEntry.SaveDataLength != data.Length) // File size should never change.
throw new ArgumentException("Save data size changed.", nameof(entry));
var dest = GetSaveGame(dEntry).Span;
data.CopyTo(dest);
var timestamp = EncounterDate.GetDateTimeGC();
dEntry.SetModificationTime(timestamp);
// Revise the DEntry of the injected save data to match that of the main DEntry
var savDEntry = new DEntry(dest[..DENTRY_SIZE]);
dEntry.CopyTo(savDEntry);
}
}