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Was originally expected that gen8 was going to be a pair+revision generation, but with BDSP and PLA being totally different games, there's no need to have inheritance complicating a single SWSH class.
14 lines
333 B
C#
14 lines
333 B
C#
namespace PKHeX.Core
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{
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public sealed class Party8 : SaveBlock
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{
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public Party8(SAV8SWSH sav, SCBlock block) : base(sav, block.Data) { }
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public int PartyCount
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{
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get => Data[6 * PokeCrypto.SIZE_8PARTY];
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set => Data[6 * PokeCrypto.SIZE_8PARTY] = (byte)value;
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}
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}
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}
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