PKHeX/PKHeX.Core/Saves/Substructures/Gen8/LA/MyStatus8a.cs
Kurt 691f941bb6 Add savedata models
Co-Authored-By: Matt <17801814+sora10pls@users.noreply.github.com>
Co-Authored-By: SciresM <8676005+SciresM@users.noreply.github.com>
Co-Authored-By: Lusamine <30205550+Lusamine@users.noreply.github.com>
2022-02-04 17:31:20 -08:00

70 lines
1.7 KiB
C#

using System;
using System.Buffers.Binary;
using System.ComponentModel;
namespace PKHeX.Core;
/// <summary>
/// Stores data about the player.
/// </summary>
[TypeConverter(typeof(ExpandableObjectConverter))]
public sealed class MyStatus8a : SaveBlock
{
public MyStatus8a(SAV8LA sav, SCBlock block) : base(sav, block.Data) { }
public int TID
{
get => BinaryPrimitives.ReadUInt16LittleEndian(Data.AsSpan(0x10));
set => BinaryPrimitives.WriteUInt16LittleEndian(Data.AsSpan(0x10), (ushort)value);
}
public int SID
{
get => BinaryPrimitives.ReadUInt16LittleEndian(Data.AsSpan(0x12));
set => BinaryPrimitives.WriteUInt16LittleEndian(Data.AsSpan(0x12), (ushort)value);
}
public int Game
{
get => Data[0x14];
set => Data[0x14] = (byte)value;
}
public int Gender
{
get => Data[0x15];
set => Data[0x15] = (byte)value;
}
// A6
public int Language
{
get => Data[Offset + 0x17];
set
{
if (value == Language)
return;
Data[Offset + 0x17] = (byte)value;
// For runtime language, the game shifts all languages above Language 6 (unused) down one.
if (value >= 6)
value--;
((SAV8LA)SAV).SetValue(SaveBlockAccessor8LA.KGameLanguage, (uint)value);
}
}
private Span<byte> OT_Trash => Data.AsSpan(0x20, 0x1A);
public string OT
{
get => SAV.GetString(OT_Trash);
set => SAV.SetString(OT_Trash, value.AsSpan(), SAV.OTLength, StringConverterOption.ClearZero);
}
public byte Unk_0x50
{
get => Data[Offset + 0x50];
set => Data[Offset + 0x50] = value;
}
}