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Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
20 lines
914 B
C#
20 lines
914 B
C#
using System;
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using System.ComponentModel;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core;
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/// <summary>
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/// Details about the Player's union room unlock/penalty.
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/// </summary>
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/// <remarks>UnionSaveData size: 0xC</remarks>
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[TypeConverter(typeof(ExpandableObjectConverter))]
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public sealed class UnionSaveData8b : SaveBlock
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{
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public UnionSaveData8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
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public bool IsInitTalk { get => ReadUInt32LittleEndian(Data.AsSpan(Offset)) == 1; set => WriteUInt32LittleEndian(Data.AsSpan(Offset), value ? 1u : 0u); }
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public int PenaltyCount { get => ReadInt32LittleEndian(Data.AsSpan(Offset + 0x4)); set => WriteInt32LittleEndian(Data.AsSpan(Offset + 0x4), value); }
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public float PenaltyTime { get => ReadSingleLittleEndian(Data.AsSpan(Offset + 0x8)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + 0x8), value); }
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}
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