PKHeX/PKHeX.Core/Saves/Substructures/Gen8/BS/UnionSaveData8b.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

20 lines
914 B
C#

using System;
using System.ComponentModel;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core;
/// <summary>
/// Details about the Player's union room unlock/penalty.
/// </summary>
/// <remarks>UnionSaveData size: 0xC</remarks>
[TypeConverter(typeof(ExpandableObjectConverter))]
public sealed class UnionSaveData8b : SaveBlock
{
public UnionSaveData8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
public bool IsInitTalk { get => ReadUInt32LittleEndian(Data.AsSpan(Offset)) == 1; set => WriteUInt32LittleEndian(Data.AsSpan(Offset), value ? 1u : 0u); }
public int PenaltyCount { get => ReadInt32LittleEndian(Data.AsSpan(Offset + 0x4)); set => WriteInt32LittleEndian(Data.AsSpan(Offset + 0x4), value); }
public float PenaltyTime { get => ReadSingleLittleEndian(Data.AsSpan(Offset + 0x8)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + 0x8), value); }
}