mirror of
https://github.com/kwsch/PKHeX.git
synced 2026-05-20 20:58:30 -05:00
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
97 lines
7.1 KiB
C#
97 lines
7.1 KiB
C#
using System;
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using System.ComponentModel;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Player Map Location Save Data
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/// </summary>
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/// <remarks>size 0x80, struct_name PLAYER_SAVE_DATA</remarks>
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[TypeConverter(typeof(ExpandableObjectConverter))]
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public sealed class PlayerData8b : SaveBlock
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{
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private const int SIZE_LOCATION = 4 + (4 * 3) + 4; // 20 (0x14)
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private const int OFS_LOC1 = 0x10;
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private const int OFS_LOC2 = OFS_LOC1 + SIZE_LOCATION;
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private const int OFS_LOC3 = OFS_LOC2 + SIZE_LOCATION;
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private const int OFS_PART2 = OFS_LOC3 + SIZE_LOCATION;
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private const int OFS_MAP = OFS_PART2 + 4 + 4;
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private const int OFS_TOKUSHU_BOOL = OFS_MAP + SIZE_LOCATION;
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private const int OFS_TOKUSHU = OFS_TOKUSHU_BOOL + 4;
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private const int SIZE = OFS_TOKUSHU + SIZE_LOCATION; // 0x80
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public PlayerData8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
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public void Clear() => Data.AsSpan(Offset, SIZE).Clear();
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public bool GearType
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0x00)) == 1;
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set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0x00), value ? 1u : 0);
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}
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public bool ShoesFlag
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0x04)) == 1;
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set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0x04), value ? 1u : 0);
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}
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public uint Form
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(Offset + 0x08));
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set => WriteUInt32LittleEndian(Data.AsSpan(Offset + 0x08), value);
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}
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public byte BikeColor { get => Data[Offset + 0x0C]; set => Data[Offset + 0x0C] = value; }
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// 0x10: WorpPoint - Teleport
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// 0x10: WorpPoint - Zenmetu
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// 0x10: WorpPoint - Ananuke
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public int WarpTeleportZone { get => ReadInt32LittleEndian(Data.AsSpan(Offset + OFS_LOC1 + 0x00)); set => WriteInt32LittleEndian(Data.AsSpan(Offset + OFS_LOC1 + 0x00), value); }
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public float WarpTeleportX { get => ReadSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC1 + 0x04)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC1 + 0x04), value); }
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public float WarpTeleportY { get => ReadSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC1 + 0x08)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC1 + 0x08), value); }
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public float WarpTeleportZ { get => ReadSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC1 + 0x0C)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC1 + 0x0C), value); }
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public int WarpTeleportDir { get => ReadInt32LittleEndian(Data.AsSpan(Offset + OFS_LOC1 + 0x10)); set => WriteInt32LittleEndian(Data.AsSpan(Offset + OFS_LOC1 + 0x10), value); }
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public int WarpZenmetuZone { get => ReadInt32LittleEndian(Data.AsSpan(Offset + OFS_LOC2 + 0x00)); set => WriteInt32LittleEndian(Data.AsSpan(Offset + OFS_LOC2 + 0x00), value); }
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public float WarpZenmetuX { get => ReadSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC2 + 0x04)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC2 + 0x04), value); }
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public float WarpZenmetuY { get => ReadSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC2 + 0x08)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC2 + 0x08), value); }
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public float WarpZenmetuZ { get => ReadSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC2 + 0x0C)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC2 + 0x0C), value); }
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public int WarpZenmetuDir { get => ReadInt32LittleEndian(Data.AsSpan(Offset + OFS_LOC2 + 0x10)); set => WriteInt32LittleEndian(Data.AsSpan(Offset + OFS_LOC2 + 0x10), value); }
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public int WarpAnanukeZone { get => ReadInt32LittleEndian(Data.AsSpan(Offset + OFS_LOC3 + 0x00)); set => WriteInt32LittleEndian(Data.AsSpan(Offset + OFS_LOC3 + 0x00), value); }
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public float WarpAnanukeX { get => ReadSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC3 + 0x04)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC3 + 0x04), value); }
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public float WarpAnanukeY { get => ReadSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC3 + 0x08)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC3 + 0x08), value); }
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public float WarpAnanukeZ { get => ReadSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC3 + 0x0C)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_LOC3 + 0x0C), value); }
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public int WarpAnanukeDir { get => ReadInt32LittleEndian(Data.AsSpan(Offset + OFS_LOC3 + 0x10)); set => WriteInt32LittleEndian(Data.AsSpan(Offset + OFS_LOC3 + 0x10), value); }
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public float WalkCount
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{
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get => ReadSingleLittleEndian(Data.AsSpan(Offset + OFS_PART2 + 0x00));
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set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_PART2 + 0x04), value);
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}
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public int NatukiWalkCount
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{
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get => ReadInt32LittleEndian(Data.AsSpan(Offset + OFS_PART2 + 0x04));
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set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_PART2 + 0x04), value);
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}
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public int TownMapZone { get => ReadInt32LittleEndian(Data.AsSpan(Offset + OFS_MAP + 0x00)); set => WriteInt32LittleEndian(Data.AsSpan(Offset + OFS_MAP + 0x00), value); }
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public float TownMapX { get => ReadSingleLittleEndian(Data.AsSpan(Offset + OFS_MAP + 0x04)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_MAP + 0x04), value); }
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public float TownMapY { get => ReadSingleLittleEndian(Data.AsSpan(Offset + OFS_MAP + 0x08)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_MAP + 0x08), value); }
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public float TownMapZ { get => ReadSingleLittleEndian(Data.AsSpan(Offset + OFS_MAP + 0x0C)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_MAP + 0x0C), value); }
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public int TownMapDir { get => ReadInt32LittleEndian(Data.AsSpan(Offset + OFS_MAP + 0x10)); set => WriteInt32LittleEndian(Data.AsSpan(Offset + OFS_MAP + 0x10), value); }
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public bool IsTokushuLocation
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{
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get => ReadUInt32LittleEndian(Data.AsSpan(Offset + OFS_TOKUSHU_BOOL + 0x00)) == 1;
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set => WriteUInt32LittleEndian(Data.AsSpan(Offset + OFS_TOKUSHU_BOOL + 0x00), value ? 1u : 0u);
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}
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public int TokushuZone { get => ReadInt32LittleEndian(Data.AsSpan(Offset + OFS_TOKUSHU + 0x00)); set => WriteInt32LittleEndian(Data.AsSpan(Offset + OFS_TOKUSHU + 0x00), value); }
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public float TokushuX { get => ReadSingleLittleEndian(Data.AsSpan(Offset + OFS_TOKUSHU + 0x04)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_TOKUSHU + 0x04), value); }
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public float TokushuY { get => ReadSingleLittleEndian(Data.AsSpan(Offset + OFS_TOKUSHU + 0x08)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_TOKUSHU + 0x08), value); }
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public float TokushuZ { get => ReadSingleLittleEndian(Data.AsSpan(Offset + OFS_TOKUSHU + 0x0C)); set => WriteSingleLittleEndian(Data.AsSpan(Offset + OFS_TOKUSHU + 0x0C), value); }
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public int TokushuDir { get => ReadInt32LittleEndian(Data.AsSpan(Offset + OFS_TOKUSHU + 0x10)); set => WriteInt32LittleEndian(Data.AsSpan(Offset + OFS_TOKUSHU + 0x10), value); }
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}
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}
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