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https://github.com/kwsch/PKHeX.git
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Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
60 lines
2.2 KiB
C#
60 lines
2.2 KiB
C#
using System;
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using System.Linq;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Defeated Status for all trainers (Dpr.Trainer.TrainerID)
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/// </summary>
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/// <remarks>size: 0x1618</remarks>
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public sealed class BattleTrainerStatus8b : SaveBlock
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{
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public BattleTrainerStatus8b(SAV8BS sav, int offset) : base(sav) => Offset = offset;
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// Structure:
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// (bool IsWin, bool IsBattleSearcher)[707];
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private const int COUNT_TRAINER = 707;
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private const int SIZE_TRAINER = 8; // bool,bool
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public bool AnyDefeated => Enumerable.Range(0, COUNT_TRAINER).Any(GetIsWin);
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public bool AnyUndefeated => Enumerable.Range(0, COUNT_TRAINER).Any(z => !GetIsWin(z));
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/// <summary>
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/// Don't use this unless you've finished the post-game.
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/// </summary>
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public void DefeatAll()
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{
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for (int i = 0; i < COUNT_TRAINER; i++)
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{
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SetIsWin(i, true);
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SetIsBattleSearcher(i, false);
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}
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}
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/// <summary>
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/// Don't use this unless you've finished the post-game.
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/// </summary>
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public void RebattleAll()
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{
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for (int i = 0; i < COUNT_TRAINER; i++)
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{
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SetIsWin(i, true);
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SetIsBattleSearcher(i, true);
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}
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}
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private int GetTrainerOffset(int trainer)
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{
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if ((uint)trainer >= COUNT_TRAINER)
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throw new ArgumentOutOfRangeException(nameof(trainer));
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return Offset + (trainer * SIZE_TRAINER);
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}
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public bool GetIsWin(int trainer) => ReadUInt32LittleEndian(Data.AsSpan(GetTrainerOffset(trainer))) == 1;
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public bool GetIsBattleSearcher(int trainer) => ReadUInt32LittleEndian(Data.AsSpan(GetTrainerOffset(trainer) + 4)) == 1;
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public void SetIsWin(int trainer, bool value) => WriteUInt32LittleEndian(Data.AsSpan(GetTrainerOffset(trainer)), value ? 1u : 0u);
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public void SetIsBattleSearcher(int trainer, bool value) => WriteUInt32LittleEndian(Data.AsSpan(GetTrainerOffset(trainer) + 4), value ? 1u : 0u);
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}
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}
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