PKHeX/PKHeX.Core/Saves/Substructures/Gen6/SecretBase/SecretBase6GoodStock.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

30 lines
747 B
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
/// <summary>
/// Generation 6 Secret Base Decoration Good Inventory stock for a given good-index.
/// </summary>
public sealed class SecretBase6GoodStock
{
public const int SIZE = 4;
public ushort Count { get; set; }
public bool IsNew { get; set; }
public SecretBase6GoodStock(ReadOnlySpan<byte> data)
{
Count = ReadUInt16LittleEndian(data);
IsNew = data[2] != 0;
}
public void Write(Span<byte> data)
{
WriteUInt16LittleEndian(data, Count);
data[2] = (byte)(IsNew ? 1 : 0);
data[3] = 0;
}
}
}