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Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
30 lines
747 B
C#
30 lines
747 B
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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/// <summary>
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/// Generation 6 Secret Base Decoration Good Inventory stock for a given good-index.
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/// </summary>
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public sealed class SecretBase6GoodStock
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{
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public const int SIZE = 4;
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public ushort Count { get; set; }
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public bool IsNew { get; set; }
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public SecretBase6GoodStock(ReadOnlySpan<byte> data)
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{
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Count = ReadUInt16LittleEndian(data);
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IsNew = data[2] != 0;
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}
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public void Write(Span<byte> data)
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{
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WriteUInt16LittleEndian(data, Count);
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data[2] = (byte)(IsNew ? 1 : 0);
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data[3] = 0;
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}
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}
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}
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