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Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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public sealed class SecretBase6GoodPlacement
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{
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public const int SIZE = 12;
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public ushort Good { get; set; }
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public ushort X { get; set; }
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public ushort Y { get; set; }
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public byte Rotation { get; set; }
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// byte unused
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public ushort Param1 { get; set; }
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public ushort Param2 { get; set; }
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public SecretBase6GoodPlacement(ReadOnlySpan<byte> data)
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{
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Good = ReadUInt16LittleEndian(data);
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X = ReadUInt16LittleEndian(data[2..]);
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Y = ReadUInt16LittleEndian(data[4..]);
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Rotation = data[6];
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Param1 = ReadUInt16LittleEndian(data[8..]);
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Param2 = ReadUInt16LittleEndian(data[10..]);
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}
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public void Write(Span<byte> data)
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{
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WriteUInt16LittleEndian(data, Good);
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WriteUInt16LittleEndian(data[2..], X);
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WriteUInt16LittleEndian(data[4..], Y);
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data[6] = Rotation;
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WriteUInt16LittleEndian(data[8..], Param1);
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WriteUInt16LittleEndian(data[10..], Param2);
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}
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}
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}
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