PKHeX/PKHeX.Core/Saves/Substructures/Gen3/Events/WonderCard3.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

30 lines
1.4 KiB
C#

using System;
using static System.Buffers.Binary.BinaryPrimitives;
namespace PKHeX.Core
{
public sealed class WonderCard3 : Gen3MysteryData
{
/// <summary>
/// 0x150: Total Size of this object
/// </summary>
public const int SIZE = sizeof(uint) + 332;
public WonderCard3(byte[] data) : base(data)
{
if (data.Length != SIZE)
throw new ArgumentException("Invalid size.", nameof(data));
}
public ushort CardID { get => ReadUInt16LittleEndian(Data.AsSpan(4)); set => WriteUInt16LittleEndian(Data.AsSpan(4), value); }
public ushort Icon { get => ReadUInt16LittleEndian(Data.AsSpan(6)); set => WriteUInt16LittleEndian(Data.AsSpan(6), value); }
public uint Count { get => ReadUInt16LittleEndian(Data.AsSpan(8)); set => WriteUInt32LittleEndian(Data.AsSpan(8), value); }
public byte Type { get => (byte)(Data[0xC] & 0b11); set => Data[0xC] = (byte)((Data[0xC] & ~0b11) | (value & 0b11)); }
public byte Color { get => (byte)(Data[0xC] & 0b00111100); set => Data[0xC] = (byte)((Data[0xC] & ~0b00111100) | (value & 0b00111100)); }
public byte ShareState { get => (byte)(Data[0xC] & 0b11000000); set => Data[0xC] = (byte)((Data[0xC] & ~0b11000000) | (value & 0b11000000)); }
public byte Count2 { get => Data[0xD]; set => Data[0xD] = value; }
}
}