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Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
30 lines
1.4 KiB
C#
30 lines
1.4 KiB
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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public sealed class WonderCard3 : Gen3MysteryData
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{
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/// <summary>
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/// 0x150: Total Size of this object
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/// </summary>
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public const int SIZE = sizeof(uint) + 332;
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public WonderCard3(byte[] data) : base(data)
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{
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if (data.Length != SIZE)
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throw new ArgumentException("Invalid size.", nameof(data));
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}
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public ushort CardID { get => ReadUInt16LittleEndian(Data.AsSpan(4)); set => WriteUInt16LittleEndian(Data.AsSpan(4), value); }
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public ushort Icon { get => ReadUInt16LittleEndian(Data.AsSpan(6)); set => WriteUInt16LittleEndian(Data.AsSpan(6), value); }
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public uint Count { get => ReadUInt16LittleEndian(Data.AsSpan(8)); set => WriteUInt32LittleEndian(Data.AsSpan(8), value); }
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public byte Type { get => (byte)(Data[0xC] & 0b11); set => Data[0xC] = (byte)((Data[0xC] & ~0b11) | (value & 0b11)); }
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public byte Color { get => (byte)(Data[0xC] & 0b00111100); set => Data[0xC] = (byte)((Data[0xC] & ~0b00111100) | (value & 0b00111100)); }
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public byte ShareState { get => (byte)(Data[0xC] & 0b11000000); set => Data[0xC] = (byte)((Data[0xC] & ~0b11000000) | (value & 0b11000000)); }
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public byte Count2 { get => Data[0xD]; set => Data[0xD] = value; }
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}
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}
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