PKHeX/PKHeX.Core/Saves/Substructures/Gen3/CXD/ShadowInfoTableXD.cs
Kurt 47071b41f3
Refactoring: Span-based value writes and method signatures (#3361)
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to.

`System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API.

The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder.

Other Fixes included:
- The Super Training UI for Gen6 has been reworked according to the latest block structure additions.
- Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list).
- Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
2022-01-02 21:35:59 -08:00

39 lines
1.4 KiB
C#

using System;
using System.Linq;
namespace PKHeX.Core
{
public sealed class ShadowInfoTableXD
{
private readonly ShadowInfoEntryXD[] Entries;
private readonly int MaxLength;
private readonly int SIZE_ENTRY;
private const int MaxCount = 128;
public ShadowInfoTableXD(ReadOnlySpan<byte> data, bool jp)
{
SIZE_ENTRY = GetEntrySize(jp);
MaxLength = data.Length;
int eCount = data.Length/SIZE_ENTRY;
Entries = new ShadowInfoEntryXD[eCount];
for (int i = 0; i < eCount; i++)
Entries[i] = GetEntry(data, i, jp);
}
private static int GetEntrySize(bool jp) => jp ? ShadowInfoEntry3J.SIZE_ENTRY : ShadowInfoEntry3U.SIZE_ENTRY;
public ShadowInfoTableXD(bool jp) : this(new byte[GetEntrySize(jp) * MaxCount], jp) { }
private ShadowInfoEntryXD GetEntry(ReadOnlySpan<byte> data, int index, bool jp)
{
var slice = data.Slice(index * SIZE_ENTRY, SIZE_ENTRY).ToArray();
return jp ? new ShadowInfoEntry3J(slice) : new ShadowInfoEntry3U(slice);
}
public byte[] Write() => Entries.SelectMany(entry => entry.Data).Take(MaxLength).ToArray();
public ShadowInfoEntryXD this[int index] { get => Entries[index]; set => Entries[index] = value; }
public int Count => Entries.Length;
}
}