mirror of
https://github.com/kwsch/PKHeX.git
synced 2026-05-23 11:06:22 -05:00
Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
39 lines
1.4 KiB
C#
39 lines
1.4 KiB
C#
using System;
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using System.Linq;
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namespace PKHeX.Core
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{
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public sealed class ShadowInfoTableXD
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{
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private readonly ShadowInfoEntryXD[] Entries;
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private readonly int MaxLength;
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private readonly int SIZE_ENTRY;
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private const int MaxCount = 128;
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public ShadowInfoTableXD(ReadOnlySpan<byte> data, bool jp)
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{
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SIZE_ENTRY = GetEntrySize(jp);
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MaxLength = data.Length;
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int eCount = data.Length/SIZE_ENTRY;
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Entries = new ShadowInfoEntryXD[eCount];
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for (int i = 0; i < eCount; i++)
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Entries[i] = GetEntry(data, i, jp);
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}
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private static int GetEntrySize(bool jp) => jp ? ShadowInfoEntry3J.SIZE_ENTRY : ShadowInfoEntry3U.SIZE_ENTRY;
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public ShadowInfoTableXD(bool jp) : this(new byte[GetEntrySize(jp) * MaxCount], jp) { }
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private ShadowInfoEntryXD GetEntry(ReadOnlySpan<byte> data, int index, bool jp)
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{
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var slice = data.Slice(index * SIZE_ENTRY, SIZE_ENTRY).ToArray();
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return jp ? new ShadowInfoEntry3J(slice) : new ShadowInfoEntry3U(slice);
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}
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public byte[] Write() => Entries.SelectMany(entry => entry.Data).Take(MaxLength).ToArray();
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public ShadowInfoEntryXD this[int index] { get => Entries[index]; set => Entries[index] = value; }
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public int Count => Entries.Length;
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}
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}
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