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Existing `get`/`set` logic is flawed in that it doesn't work on Big Endian operating systems, and it allocates heap objects when it doesn't need to. `System.Buffers.Binary.BinaryPrimitives` in the `System.Memory` NuGet package provides both Little Endian and Big Endian methods to read and write data; all the `get`/`set` operations have been reworked to use this new API. This removes the need for PKHeX's manual `BigEndian` class, as all functions are already covered by the BinaryPrimitives API. The `StringConverter` has now been rewritten to accept a Span to read from & write to, no longer requiring a temporary StringBuilder. Other Fixes included: - The Super Training UI for Gen6 has been reworked according to the latest block structure additions. - Cloning a Stadium2 Save File now works correctly (opening from the Folder browser list). - Checksum & Sanity properties removed from parent PKM class, and is now implemented via interface.
19 lines
775 B
C#
19 lines
775 B
C#
using System;
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using static System.Buffers.Binary.BinaryPrimitives;
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namespace PKHeX.Core
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{
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public sealed class ShadowInfoEntryColo
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{
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public readonly byte[] Data;
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private const int SIZE_ENTRY = 12;
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public ShadowInfoEntryColo() => Data = new byte[SIZE_ENTRY];
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public ShadowInfoEntryColo(byte[] data) => Data = data;
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public uint PID { get => ReadUInt32BigEndian(Data.AsSpan(0x00)); set => WriteUInt32BigEndian(Data.AsSpan(0x00), value); }
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public int Met_Location { get => ReadUInt16BigEndian(Data.AsSpan(0x06)); set => WriteUInt16BigEndian(Data.AsSpan(0x06), (ushort)value); }
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public uint Unk08 { get => ReadUInt32BigEndian(Data.AsSpan(0x08)); set => WriteUInt32BigEndian(Data.AsSpan(0x08), value); }
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}
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}
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