PKHeX/PKHeX.Core/Game/GameUtil.cs
Kurt fd1c538cc5
Changes for Legends: Z-A support (#4596)
Refer to pull request notes and the eventual changelog for a high-level summary.

Co-authored-by: Matt <17801814+sora10pls@users.noreply.github.com>
Co-authored-by: Lusamine <30205550+Lusamine@users.noreply.github.com>
Co-authored-by: SciresM <8676005+SciresM@users.noreply.github.com>
2025-10-26 19:01:44 -05:00

290 lines
10 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using static PKHeX.Core.GameVersion;
namespace PKHeX.Core;
/// <summary>
/// Utility class for <see cref="GameVersion"/> logic.
/// </summary>
public static class GameUtil
{
/// <summary>
/// All possible <see cref="GameVersion"/> values a <see cref="PKM.Version"/> can have.
/// </summary>
/// <remarks>Ordered roughly by most recent games first.</remarks>
public static readonly GameVersion[] GameVersions = GetValidGameVersions();
private static GameVersion[] GetValidGameVersions()
{
var all = Enum.GetValues<GameVersion>();
var valid = Array.FindAll(all, IsValidSavedVersion);
Array.Reverse(valid);
return valid;
}
/// <summary>
/// Indicates if the <see cref="GameVersion"/> value is a value used by the games or is an aggregate indicator.
/// </summary>
/// <param name="version">Game to check</param>
public static bool IsValidSavedVersion(this GameVersion version) => version is > 0 and <= HighestGameID;
/// <summary>
/// Most recent game ID utilized by official games.
/// </summary>
internal const GameVersion HighestGameID = RB - 1;
/// <summary>Determines the Version Grouping of an input Version ID</summary>
/// <param name="version">Version of which to determine the group</param>
/// <returns>Version Group Identifier or Invalid if type cannot be determined.</returns>
public static GameVersion GetMetLocationVersionGroup(GameVersion version) => version switch
{
// Side games
CXD => CXD,
GO => GO,
// VC Transfers
RD or BU or YW or GN or GD or SI or C => USUM,
// Gen2 -- PK2
GS or GSC => GSC,
// Gen3
R or S => RS,
E => E,
FR or LG => FR,
// Gen4
D or P => DP,
Pt => Pt,
HG or SS => HGSS,
// Gen5
B or W => BW,
B2 or W2 => B2W2,
// Gen6
X or Y => XY,
OR or AS => ORAS,
// Gen7
SN or MN => SM,
US or UM => USUM,
GP or GE => GG,
// Gen8
SW or SH => SWSH,
BD or SP => BDSP,
PLA => PLA,
// Gen9
SL or VL => SV,
ZA => ZA,
_ => Invalid,
};
/// <summary>
/// Gets a Version ID from the end of that Generation
/// </summary>
/// <param name="generation">Generation ID</param>
/// <returns>Version ID from requested generation. If none, return <see cref="Invalid"/>.</returns>
public static GameVersion GetVersion(byte generation) => generation switch
{
1 => RBY,
2 => C,
3 => E,
4 => SS,
5 => W2,
6 => AS,
7 => UM,
8 => SH,
9 => VL,
_ => Invalid,
};
/// <summary>
/// Gets the Generation the <see cref="GameVersion"/> belongs to.
/// </summary>
/// <param name="version">Game to retrieve the generation for</param>
/// <returns>Generation ID</returns>
public static byte GetGeneration(this GameVersion version)
{
if (version.IsValidSavedVersion())
return version.GetGenerationFromSaved();
if (Gen1.Contains(version)) return 1;
if (Gen2.Contains(version)) return 2;
if (Gen3.Contains(version)) return 3;
if (Gen4.Contains(version)) return 4;
if (Gen5.Contains(version)) return 5;
if (Gen6.Contains(version)) return 6;
if (Gen7.Contains(version)) return 7;
if (Gen7b.Contains(version)) return 7;
if (Gen8.Contains(version)) return 8;
if (Gen9.Contains(version)) return 9;
return 0;
}
public static byte GetGenerationFromSaved(this GameVersion version) => version switch
{
RD or GN or BU or YW => 1,
GD or SI or C => 2,
S or R or E or FR or LG or CXD => 3,
D or P or Pt or HG or SS or BATREV => 4,
B or W or B2 or W2 => 5,
X or Y or AS or OR => 6,
GP or GE => 7,
SN or MN => 7,
US or UM => 7,
PLA => 8,
BD or SP => 8,
SW or SH => 8,
SL or VL => 9,
ZA => 9,
_ => 0
};
/// <summary>
/// Gets the Generation the <see cref="GameVersion"/> belongs to.
/// </summary>
/// <param name="version">Game to retrieve the generation for</param>
/// <returns>Generation ID</returns>
public static ushort GetMaxSpeciesID(this GameVersion version) => version switch
{
RD or GN or BU or YW => Legal.MaxSpeciesID_1,
GD or SI or C => Legal.MaxSpeciesID_2,
S or R or E or FR or LG or CXD => Legal.MaxSpeciesID_3,
D or P or Pt or HG or SS => Legal.MaxSpeciesID_4,
B or W or B2 or W2 => Legal.MaxSpeciesID_5,
X or Y or AS or OR => Legal.MaxSpeciesID_6,
GP or GE => Legal.MaxSpeciesID_7b,
SN or MN => Legal.MaxSpeciesID_7,
US or UM => Legal.MaxSpeciesID_7_USUM,
PLA => Legal.MaxSpeciesID_8a,
BD or SP => Legal.MaxSpeciesID_8b,
SW or SH => Legal.MaxSpeciesID_8,
SL or VL => Legal.MaxSpeciesID_9,
ZA => Legal.MaxSpeciesID_9a,
_ => 0
};
/// <summary>
/// Checks if the <see cref="g1"/> version (or subset versions) is equivalent to <see cref="g2"/>.
/// </summary>
/// <param name="g1">Version (set)</param>
/// <param name="g2">Individual version</param>
public static bool Contains(this GameVersion g1, GameVersion g2)
{
if (g1 == g2 || g1 == Any)
return true;
if (g1.IsValidSavedVersion())
return false;
return g1.ContainsFromLumped(g2);
}
public static bool IsGen1(this GameVersion version) => version is RD or GN or BU or YW;
public static bool IsGen2(this GameVersion version) => version is GD or SI or C;
public static bool IsGen3(this GameVersion version) => version is S or R or E or FR or LG or CXD;
public static bool IsGen4(this GameVersion version) => version is HG or SS or D or P or Pt;
public static bool IsGen5(this GameVersion version) => version is W or B or W2 or B2;
public static bool IsGen6(this GameVersion version) => version is X or Y or AS or OR;
public static bool IsGen7(this GameVersion version) => version is SN or MN or US or UM;
public static bool IsGen7b(this GameVersion version) => version is GP or GE;
public static bool IsGen8(this GameVersion version) => version is SW or SH or PLA or BD or SP;
public static bool IsGen9(this GameVersion version) => version is SL or VL or ZA;
/// <summary>
/// Checks if the <see cref="lump"/> version is the lump of the requested saved <see cref="version"/>.
/// </summary>
public static bool ContainsFromLumped(this GameVersion lump, GameVersion version) => lump switch
{
RB => version is RD or BU or GN,
RBY => version is RD or BU or GN or YW or RB,
Stadium => version is RD or BU or GN or YW or RB or RBY,
StadiumJ => version is RD or BU or GN or YW or RB or RBY,
Gen1 => version is RD or BU or GN or YW or RB or RBY or Stadium,
GS => version is GD or SI,
GSC => version is GD or SI or C or GS,
Stadium2 => version is GD or SI or C or GS or GSC,
Gen2 => version is GD or SI or C or GS or GSC or Stadium2,
RS => version is R or S,
RSE => version is R or S or E or RS,
FRLG => version is FR or LG,
EFL => version is E or FR or LG,
RSBOX => version is R or S or E or FR or LG,
Gen3 => version is R or S or E or FR or LG or CXD or RSBOX or RS or RSE or FRLG,
COLO => version is CXD,
XD => version is CXD,
DP => version is D or P,
HGSS => version is HG or SS,
DPPt => version is D or P or Pt or DP,
Gen4 => version is D or P or Pt or HG or SS or BATREV or DP or HGSS or DPPt,
BW => version is B or W,
B2W2 => version is B2 or W2,
Gen5 => version is B or W or B2 or W2 or BW or B2W2,
XY => version is X or Y,
ORAS => version is OR or AS,
Gen6 => version is X or Y or OR or AS or XY or ORAS,
SM => version is SN or MN,
USUM => version is US or UM,
Gen7 => version is SN or MN or US or UM or SM or USUM,
GG => version is GP or GE,
Gen7b => version is GP or GE or GO or GG,
SWSH => version is SW or SH,
BDSP => version is BD or SP,
Gen8 => version is SW or SH or BD or SP or SWSH or BDSP or PLA,
SV => version is SL or VL,
Gen9 => version is SL or VL or SV or ZA,
_ => false,
};
/// <summary>
/// List of possible <see cref="GameVersion"/> values within the provided <see cref="generation"/>.
/// </summary>
/// <param name="generation">Generation to look within</param>
/// <param name="version">Entity version</param>
public static GameVersion[] GetVersionsInGeneration(byte generation, GameVersion version)
{
if (Gen7b.Contains(version))
return [GO, GP, GE];
return Array.FindAll(GameVersions, z => z.GetGeneration() == generation);
}
/// <summary>
/// List of possible <see cref="GameVersion"/> values within the provided <see cref="IGameValueLimit"/> criteria.
/// </summary>
/// <param name="obj">Criteria for retrieving versions</param>
/// <param name="generation">Generation format minimum (necessary for the CXD/Gen4 swap etc.)</param>
public static IEnumerable<GameVersion> GetVersionsWithinRange(IGameValueLimit obj, byte generation = 0)
{
var max = obj.MaxGameID;
if (max == Legal.MaxGameID_7b) // edge case
return [GO, GP, GE];
var versions = GameVersions
.Where(version => obj.MinGameID <= version && version <= max);
if (max != BATREV)
versions = versions.Where(static version => version != BATREV);
if (generation == 0)
return versions;
if (max == Legal.MaxGameID_7 && generation == 7)
versions = versions.Where(static version => version != GO);
// HOME allows up-reach to Gen9
if (generation >= 8)
generation = 9;
return versions.Where(version => version.GetGeneration() <= generation);
}
}