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Check per-evolution min level rather than basing it on the original encounter data. Correctly parses stuff like a captured level 23 Nidorina that immediately evolves into Nidoqueen, then learns Body Slam. Passing zero is better than passing 1, as 0 requires no value pushing. tidy up method signatures in MoveLevelUp so that species is followed by form, and the lookups are textually aligned. Clarify "maxLevel" instead of max/lvl, same as min. |
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| .. | ||
| EncounterVerifier.cs | ||
| EvolutionVerifier.cs | ||
| GenerationTraversal.cs | ||
| MysteryGiftRestriction.cs | ||
| MysteryGiftVerifier.cs | ||
| VerifyCurrentMoves.cs | ||
| VerifyRelearnMoves.cs | ||