PKHeX/PKHeX.Core/Editing/BattleTemplate/Showdown/ShowdownParsing.cs
Kurt f730f7d19a
Feature: Localization of Battle Templates (Showdown Set) (#4482)
* Localization capability for each language, import & export
* Lines with stat names (IVs/EVs) can be configured to many representations (X/X/X/X/X/X, HABCDS, etc).
* Add nonstandard localizations
* Add token types for Showdown's new set format
* Add new program settings for hover & export styles. Allows users to select which presentation format they want for the hover previews, as well as the set export format.
* Revises preview hover GUI to use new settings
* Revises export events to use new settings
* Moves no longer indicate end of set
* Enhance robustness of stat parsing
* Expand all settings in settings editor on form load
* Extract clipboard -> sets operation to api for maintainability & reusability
2025-05-01 23:16:36 -05:00

460 lines
18 KiB
C#

using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using static PKHeX.Core.Species;
namespace PKHeX.Core;
/// <summary>
/// Logic for parsing details for <see cref="ShowdownSet"/> objects.
/// </summary>
public static class ShowdownParsing
{
private static readonly string[] genderForms = ["", "F", ""];
/// <inheritdoc cref="ShowdownSet.DefaultListAllocation"/>
private const int DefaultListAllocation = ShowdownSet.DefaultListAllocation;
/// <summary>
/// Gets the Form ID from the input <see cref="name"/>.
/// </summary>
/// <param name="name">Form name to find the form index of</param>
/// <param name="strings">Localized string source to fetch with</param>
/// <param name="species">Species ID the form belongs to</param>
/// <param name="context">Format the form name should appear in</param>
/// <returns>Zero (base form) if no form matches the input string.</returns>
public static byte GetFormFromString(ReadOnlySpan<char> name, GameStrings strings, ushort species, EntityContext context)
{
if (name.Length == 0)
return 0;
var forms = FormConverter.GetFormList(species, strings.Types, strings.forms, genderForms, context);
if (forms.Length < 1)
return 0;
// Find first matching index that matches any case, ignoring dashes interchanged with spaces.
for (byte i = 0; i < forms.Length; i++)
{
if (IsFormEquivalent(forms[i], name))
return i;
}
// No match, assume default 0 form.
return 0;
}
private static bool IsFormEquivalent(ReadOnlySpan<char> reference, ReadOnlySpan<char> input)
{
if (input.Length != reference.Length)
return false;
for (int i = 0; i < input.Length; i++)
{
var c1 = input[i];
var c2 = reference[i];
if (char.ToUpperInvariant(c1) == char.ToUpperInvariant(c2))
continue;
if (c1 is ' ' or '-' && c2 is ' ' or '-')
continue;
return false;
}
return true;
}
/// <summary>
/// Converts a Form ID to string.
/// </summary>
/// <param name="form">Form to get the form name of</param>
/// <param name="strings">Localized string source to fetch with</param>
/// <param name="species">Species ID the form belongs to</param>
/// <param name="context">Format the form name should appear in</param>
public static string GetStringFromForm(byte form, GameStrings strings, ushort species, EntityContext context)
{
if (form == 0)
return string.Empty;
var forms = FormConverter.GetFormList(species, strings.Types, strings.forms, genderForms, context);
return form >= forms.Length ? string.Empty : forms[form];
}
private const string MiniorFormName = "Meteor";
/// <summary>
/// Converts the PKHeX standard form name to Showdown's form name.
/// </summary>
/// <param name="species">Species ID</param>
/// <param name="form">PKHeX form name</param>
public static string GetShowdownFormName(ushort species, string form)
{
if (form.Length == 0)
{
return species switch
{
(int)Minior => MiniorFormName,
_ => form,
};
}
return species switch
{
(int)Basculin when form is "Blue" => "Blue-Striped",
(int)Vivillon when form is "Poké Ball" => "Pokeball",
(int)Zygarde => form.Replace("-C", string.Empty).Replace("50%", string.Empty),
(int)Minior when form.StartsWith("M-", StringComparison.OrdinalIgnoreCase) => MiniorFormName,
(int)Minior => form.Replace("C-", string.Empty),
(int)Necrozma when form is "Dusk" => $"{form}-Mane",
(int)Necrozma when form is "Dawn" => $"{form}-Wings",
(int)Polteageist or (int)Sinistea => form == "Antique" ? form : string.Empty,
(int)Maushold when form is "Family of Four" => "Four",
(int)Greninja or (int)Rockruff or (int)Koraidon or (int)Miraidon => string.Empty,
_ => FormInfo.HasTotemForm(species) && form == "Large"
? species is (int)Raticate or (int)Marowak ? "Alola-Totem" : "Totem"
: form.Replace(' ', '-'),
};
}
/// <summary>
/// Converts the Showdown form name to PKHeX's form name.
/// </summary>
/// <param name="species">Species ID</param>
/// <param name="form">Showdown form name</param>
/// <param name="ability">Showdown ability ID</param>
public static string SetShowdownFormName(ushort species, string form, int ability)
{
if (form.Length != 0)
form = form.Replace(' ', '-'); // inconsistencies are great
return species switch
{
(int)Basculin when form is "Blue-Striped" => "Blue",
(int)Vivillon when form is "Pokeball" => "Poké Ball",
(int)Necrozma when form is "Dusk-Mane" => "Dusk",
(int)Necrozma when form is "Dawn-Wings" => "Dawn",
(int)Toxtricity when form is "Low-Key" => "Low Key",
(int)Darmanitan when form is "Galar-Zen" => "Galar Zen",
(int)Minior when form is not MiniorFormName => $"C-{form}",
(int)Zygarde when form is "Complete" => form,
(int)Zygarde when ability == 211 => $"{(string.IsNullOrWhiteSpace(form) ? "50%" : "10%")}-C",
(int)Greninja when ability == 210 => "Ash", // Battle Bond
(int)Rockruff when ability == 020 => "Dusk", // Rockruff-1
(int)Maushold when form is "Four" => "Family of Four",
(int)Urshifu or (int)Pikachu or (int)Alcremie => form.Replace('-', ' '), // Strike and Cosplay
_ => FormInfo.HasTotemForm(species) && form.EndsWith("Totem", StringComparison.OrdinalIgnoreCase) ? "Large" : form,
};
}
/// <summary>
/// Fetches <see cref="ShowdownSet"/> data from the input <see cref="lines"/>.
/// </summary>
/// <param name="lines">Raw lines containing numerous multi-line set data.</param>
/// <param name="localization">Localization data for the set.</param>
/// <returns><see cref="ShowdownSet"/> objects until <see cref="lines"/> is consumed.</returns>
public static IEnumerable<ShowdownSet> GetShowdownSets(IEnumerable<string> lines, BattleTemplateLocalization localization)
{
// exported sets always have >4 moves; new List will always require 1 resizing, allocate 2x to save 1 reallocation.
// intro, nature, ability, (ivs, evs, shiny, level) 4*moves
var setLines = new List<string>(DefaultListAllocation);
foreach (var line in lines)
{
if (!string.IsNullOrWhiteSpace(line))
{
setLines.Add(line);
continue;
}
if (setLines.Count == 0)
continue;
yield return new ShowdownSet(setLines, localization);
setLines.Clear();
}
if (setLines.Count != 0)
yield return new ShowdownSet(setLines, localization);
}
/// <inheritdoc cref="GetShowdownSets(IEnumerable{string},BattleTemplateLocalization)"/>
public static IEnumerable<ShowdownSet> GetShowdownSets(IEnumerable<string> lines)
{
var setLines = new List<string>(DefaultListAllocation);
foreach (var line in lines)
{
if (!string.IsNullOrWhiteSpace(line))
{
setLines.Add(line);
continue;
}
if (setLines.Count == 0)
continue;
yield return TryParseAnyLanguage(setLines, out var set) ? set : new ShowdownSet(setLines);
setLines.Clear();
}
if (setLines.Count != 0)
yield return TryParseAnyLanguage(setLines, out var set) ? set : new ShowdownSet(setLines);
}
/// <inheritdoc cref="GetShowdownSets(IEnumerable{string},BattleTemplateLocalization)"/>
public static IEnumerable<ShowdownSet> GetShowdownSets(ReadOnlyMemory<char> text, BattleTemplateLocalization localization)
{
int start = 0;
do
{
var span = text.Span;
var slice = span[start..];
var set = GetShowdownSet(slice, localization, out int length);
if (set.Species == 0)
break;
yield return set;
start += length;
}
while (start < text.Length);
}
/// <inheritdoc cref="GetShowdownSets(IEnumerable{string},BattleTemplateLocalization)"/>
/// <summary>
/// Language-unknown version of <see cref="GetShowdownSets(IEnumerable{string},BattleTemplateLocalization)"/>.
/// </summary>
public static IEnumerable<ShowdownSet> GetShowdownSets(ReadOnlyMemory<char> text)
{
int start = 0;
do
{
var span = text.Span;
var slice = span[start..];
var set = GetShowdownSet(slice, out int length);
if (set.Species == 0)
break;
yield return set;
start += length;
}
while (start < text.Length);
}
/// <inheritdoc cref="GetShowdownSets(ReadOnlyMemory{char},BattleTemplateLocalization)"/>
public static IEnumerable<ShowdownSet> GetShowdownSets(string text, BattleTemplateLocalization localization) => GetShowdownSets(text.AsMemory(), localization);
private static int GetLength(ReadOnlySpan<char> text)
{
// Find the end of the Showdown Set lines.
// The end is implied when:
// - we see a complete whitespace or empty line
int length = 0;
while (true)
{
var newline = text.IndexOf('\n');
if (newline == -1)
return length + text.Length;
var slice = text[..newline];
var used = newline + 1;
length += used;
if (slice.IsWhiteSpace())
return length;
text = text[used..];
}
}
/// <summary>
/// Attempts to parse the input <see cref="text"/> into a <see cref="ShowdownSet"/> object.
/// </summary>
/// <param name="text">Input string to parse.</param>
/// <param name="localization">Input localization to use.</param>
/// <param name="length">Amount of characters consumed from the input string.</param>
/// <returns>Parsed <see cref="ShowdownSet"/> object if successful, otherwise might be a best-match with some/all unparsed lines.</returns>
public static ShowdownSet GetShowdownSet(ReadOnlySpan<char> text, BattleTemplateLocalization localization, out int length)
{
length = GetLength(text);
var slice = text[..length];
var set = new ShowdownSet(slice, localization);
while (length < text.Length && text[length] is '\r' or '\n' or ' ')
length++;
return set;
}
/// <inheritdoc cref="GetShowdownSet(ReadOnlySpan{char},BattleTemplateLocalization,out int)"/>
public static ShowdownSet GetShowdownSet(ReadOnlySpan<char> text, out int length)
{
length = GetLength(text);
var slice = text[..length];
if (!TryParseAnyLanguage(slice, out var set))
set = new ShowdownSet(slice); // should never fall back
while (length < text.Length && text[length] is '\r' or '\n' or ' ')
length++;
return set;
}
/// <inheritdoc cref="GetShowdownSets(ReadOnlyMemory{char},BattleTemplateLocalization)"/>
public static IEnumerable<ShowdownSet> GetShowdownSets(string text) => GetShowdownSets(text.AsMemory());
/// <inheritdoc cref="GetShowdownText(PKM, in BattleTemplateExportSettings)"/>
public static string GetShowdownText(PKM pk) => GetShowdownText(pk, BattleTemplateExportSettings.Showdown);
/// <summary>
/// Converts the <see cref="PKM"/> data into an importable set format for Pokémon Showdown.
/// </summary>
/// <param name="pk">PKM to convert to string</param>
/// <param name="settings">Import localization/style setting</param>
/// <returns>Multi line set data</returns>
public static string GetShowdownText(PKM pk, in BattleTemplateExportSettings settings)
{
if (pk.Species == 0)
return string.Empty;
var set = new ShowdownSet(pk);
set.InterpretAsPreview(pk);
return set.GetText(settings);
}
/// <summary>
/// Fetches ShowdownSet lines from the input <see cref="PKM"/> data.
/// </summary>
/// <param name="data">Pokémon data to summarize.</param>
/// <param name="settings">Export localization/style setting</param>
/// <returns>Consumable list of <see cref="ShowdownSet.Text"/> lines.</returns>
public static IEnumerable<string> GetShowdownText(IEnumerable<PKM> data, in BattleTemplateExportSettings settings)
{
List<string> result = new();
var sets = GetShowdownSets(data);
foreach (var set in sets)
result.Add(set.GetText(settings));
return result;
}
/// <summary>
/// Fetches ShowdownSet lines from the input <see cref="PKM"/> data.
/// </summary>
/// <param name="data">Pokémon data to summarize.</param>
/// <returns>Consumable list of <see cref="ShowdownSet.Text"/> lines.</returns>
public static IEnumerable<ShowdownSet> GetShowdownSets(IEnumerable<PKM> data)
{
foreach (var pk in data)
{
if (pk.Species == 0)
continue;
yield return new ShowdownSet(pk);
}
}
/// <inheritdoc cref="GetShowdownSets(IEnumerable{string},BattleTemplateLocalization)"/>
public static string GetShowdownSets(IEnumerable<PKM> data, string separator) => string.Join(separator, GetShowdownText(data, BattleTemplateExportSettings.Showdown));
/// <summary>
/// Fetches ShowdownSet lines from the input <see cref="PKM"/> data, and combines it into one string.
/// </summary>
/// <param name="data">Pokémon data to summarize.</param>
/// <param name="separator">Splitter between each set.</param>
/// <param name="settings">Import localization/style setting</param>
/// <returns>Single string containing all <see cref="ShowdownSet.Text"/> lines.</returns>
public static string GetShowdownSets(IEnumerable<PKM> data, string separator, in BattleTemplateExportSettings settings) => string.Join(separator, GetShowdownText(data, settings));
/// <summary>
/// Gets a localized string preview of the provided <see cref="pk"/>.
/// </summary>
/// <param name="pk">Pokémon data</param>
/// <param name="settings">Export settings</param>
/// <returns>Multi-line string</returns>
public static string GetLocalizedPreviewText(PKM pk, in BattleTemplateExportSettings settings)
{
var set = new ShowdownSet(pk);
set.InterpretAsPreview(pk);
return set.GetText(settings);
}
/// <summary>
/// Tries to parse the input string into a <see cref="ShowdownSet"/> object.
/// </summary>
/// <param name="message">Input string to parse.</param>
/// <param name="set">Parsed <see cref="ShowdownSet"/> object if successful, otherwise might be a best-match with some unparsed lines.</param>
/// <returns>True if the input was parsed successfully, false otherwise.</returns>
public static bool TryParseAnyLanguage(ReadOnlySpan<char> message, [NotNullWhen(true)] out ShowdownSet? set)
{
set = null;
if (message.Length == 0)
return false;
var invalid = int.MaxValue;
var all = BattleTemplateLocalization.GetAll();
foreach (var lang in all)
{
var local = lang.Value;
var tmp = new ShowdownSet(message, local);
var bad = tmp.InvalidLines.Count;
if (bad == 0)
{
set = tmp;
return true;
}
// Check for invalid lines
if (bad >= invalid)
continue;
// Best so far.
invalid = bad;
set = tmp;
}
if (set is null)
return false;
return set.Species != 0;
}
/// <inheritdoc cref="TryParseAnyLanguage(ReadOnlySpan{char}, out ShowdownSet?)"/>
public static bool TryParseAnyLanguage(IReadOnlyList<string> setLines, [NotNullWhen(true)] out ShowdownSet? set)
{
set = null;
if (setLines.Count == 0)
return false;
var invalid = int.MaxValue;
var all = BattleTemplateLocalization.GetAll();
foreach (var lang in all)
{
var local = lang.Value;
var tmp = new ShowdownSet(setLines, local);
var bad = tmp.InvalidLines.Count;
if (bad == 0)
{
set = tmp;
return true;
}
// Check for invalid lines
if (bad >= invalid)
continue;
// Best so far.
invalid = bad;
set = tmp;
}
return false;
}
/// <summary>
/// Tries to translate the input battle template <see cref="message"/> into a localized string.
/// </summary>
/// <param name="message">Input string to parse.</param>
/// <param name="outputSettings">Export settings</param>
/// <param name="translated">Translated string if successful.</param>
/// <returns><c>true</c> if the input was translated successfully, <c>false</c> otherwise.</returns>
public static bool TryTranslate(ReadOnlySpan<char> message, BattleTemplateExportSettings outputSettings, [NotNullWhen(true)] out string? translated)
{
translated = null;
if (!TryParseAnyLanguage(message, out var set))
return false;
translated = set.GetText(outputSettings);
return true;
}
/// <inheritdoc cref="TryTranslate(ReadOnlySpan{char}, BattleTemplateExportSettings, out string?)"/>
public static bool TryTranslate(IReadOnlyList<string> message, BattleTemplateExportSettings outputSettings, [NotNullWhen(true)] out string? translated)
{
translated = null;
if (!TryParseAnyLanguage(message, out var set))
return false;
translated = set.GetText(outputSettings);
return true;
}
}