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gen1 & gen2 types aren't laid out contiguously (yay bird type and extra types) fix gen2 type accessors looking at the wrong byte type sprites now load correctly, and 3rd ability no longer throws an error (forced to None). |
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|---|---|---|
| .. | ||
| CheckMoveResult.cs | ||
| CheckResult.cs | ||
| EggMoves.cs | ||
| IEncounterable.cs | ||
| IGeneration.cs | ||
| ILocation.cs | ||
| IMoveset.cs | ||
| MoveType.cs | ||
| Nature.cs | ||
| Shiny.cs | ||