PKHeX/PKHeX.Core/Editing/Saves/Slots/SlotEditor.cs
Kurt b81a1e1e29 Refactoring
Increase abstraction for arbitrary slot get/set operations, and fracture
SAV4 behavior for each game type.

Adds: Undo/Redo of party slot changes
Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading
Fixes: Some slot color glitchiness
Fixed: Box layout editor now hides the flag label if no flags are
present
Fixed: Gen7 box flags are now shown (unknown purpose lol)
Changed: savefile objects are generally smaller (removed a few shared
offset fields)
2019-09-02 19:30:58 -07:00

114 lines
3.7 KiB
C#

namespace PKHeX.Core
{
/// <summary>
/// Facilitates interaction with a <see cref="SaveFile"/> or other data location's slot data.
/// </summary>
public sealed class SlotEditor<T>
{
private readonly SaveFile SAV;
public readonly SlotChangelog Changelog;
public readonly SlotPublisher<T> Publisher;
public SlotEditor(SaveFile sav)
{
SAV = sav;
Changelog = new SlotChangelog(sav);
Publisher = new SlotPublisher<T>();
}
private void NotifySlotChanged(ISlotInfo slot, SlotTouchType type, PKM pkm) => Publisher.NotifySlotChanged(slot, type, pkm);
/// <summary>
/// Gets data from a slot.
/// </summary>
/// <param name="slot">Slot to retrieve from.</param>
/// <returns>Operation succeeded or not via enum value.</returns>
public PKM Get(ISlotInfo slot)
{
// Reading from a slot is always allowed.
var pk = slot.Read(SAV);
NotifySlotChanged(slot, SlotTouchType.Get, pk);
return pk;
}
/// <summary>
/// Sets data to a slot.
/// </summary>
/// <param name="slot">Slot to be set to.</param>
/// <param name="pkm">Data to set.</param>
/// <returns>Operation succeeded or not via enum value.</returns>
public SlotTouchResult Set(ISlotInfo slot, PKM pkm)
{
if (!slot.CanWriteTo(SAV))
return SlotTouchResult.FailWrite;
WriteSlot(slot, pkm);
NotifySlotChanged(slot, SlotTouchType.Set, pkm);
return SlotTouchResult.Success;
}
/// <summary>
/// Deletes a slot.
/// </summary>
/// <param name="slot">Slot to be deleted.</param>
/// <returns>Operation succeeded or not via enum value.</returns>
public SlotTouchResult Delete(ISlotInfo slot)
{
if (!slot.CanWriteTo(SAV))
return SlotTouchResult.FailDelete;
var pk = DeleteSlot(slot);
NotifySlotChanged(slot, SlotTouchType.Delete, pk);
return SlotTouchResult.Success;
}
/// <summary>
/// Swaps two slots.
/// </summary>
/// <param name="source">Source slot to be switched with <see cref="dest"/>.</param>
/// <param name="dest">Destination slot to be switched with <see cref="source"/>.</param>
/// <returns>Operation succeeded or not via enum value.</returns>
public SlotTouchResult Swap(ISlotInfo source, ISlotInfo dest)
{
if (!source.CanWriteTo(SAV))
return SlotTouchResult.FailSource;
if (!dest.CanWriteTo(SAV))
return SlotTouchResult.FailDestination;
NotifySlotChanged(source, SlotTouchType.None, source.Read(SAV));
NotifySlotChanged(dest, SlotTouchType.Swap, dest.Read(SAV));
return SlotTouchResult.Success;
}
private void WriteSlot(ISlotInfo slot, PKM pkm, SlotTouchType type = SlotTouchType.Set)
{
Changelog.AddNewChange(slot);
var result = slot.WriteTo(SAV, pkm);
if (result)
NotifySlotChanged(slot, type, pkm);
}
private PKM DeleteSlot(ISlotInfo slot)
{
var pkm = SAV.BlankPKM;
WriteSlot(slot, pkm, SlotTouchType.Delete);
return pkm;
}
public void Undo()
{
var slot = Changelog.Undo();
NotifySlotChanged(slot, SlotTouchType.Set, slot.Read(SAV));
}
public void Redo()
{
var slot = Changelog.Redo();
NotifySlotChanged(slot, SlotTouchType.Set, slot.Read(SAV));
}
}
}