mirror of
https://github.com/kwsch/PKHeX.git
synced 2026-05-22 16:19:39 -05:00
Increase abstraction for arbitrary slot get/set operations, and fracture SAV4 behavior for each game type. Adds: Undo/Redo of party slot changes Fixes: Fixed Gen5 daycare slot 2 reading, and EXP reading Fixes: Some slot color glitchiness Fixed: Box layout editor now hides the flag label if no flags are present Fixed: Gen7 box flags are now shown (unknown purpose lol) Changed: savefile objects are generally smaller (removed a few shared offset fields)
114 lines
3.7 KiB
C#
114 lines
3.7 KiB
C#
namespace PKHeX.Core
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{
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/// <summary>
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/// Facilitates interaction with a <see cref="SaveFile"/> or other data location's slot data.
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/// </summary>
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public sealed class SlotEditor<T>
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{
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private readonly SaveFile SAV;
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public readonly SlotChangelog Changelog;
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public readonly SlotPublisher<T> Publisher;
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public SlotEditor(SaveFile sav)
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{
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SAV = sav;
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Changelog = new SlotChangelog(sav);
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Publisher = new SlotPublisher<T>();
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}
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private void NotifySlotChanged(ISlotInfo slot, SlotTouchType type, PKM pkm) => Publisher.NotifySlotChanged(slot, type, pkm);
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/// <summary>
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/// Gets data from a slot.
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/// </summary>
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/// <param name="slot">Slot to retrieve from.</param>
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/// <returns>Operation succeeded or not via enum value.</returns>
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public PKM Get(ISlotInfo slot)
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{
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// Reading from a slot is always allowed.
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var pk = slot.Read(SAV);
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NotifySlotChanged(slot, SlotTouchType.Get, pk);
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return pk;
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}
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/// <summary>
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/// Sets data to a slot.
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/// </summary>
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/// <param name="slot">Slot to be set to.</param>
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/// <param name="pkm">Data to set.</param>
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/// <returns>Operation succeeded or not via enum value.</returns>
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public SlotTouchResult Set(ISlotInfo slot, PKM pkm)
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{
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if (!slot.CanWriteTo(SAV))
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return SlotTouchResult.FailWrite;
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WriteSlot(slot, pkm);
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NotifySlotChanged(slot, SlotTouchType.Set, pkm);
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return SlotTouchResult.Success;
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}
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/// <summary>
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/// Deletes a slot.
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/// </summary>
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/// <param name="slot">Slot to be deleted.</param>
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/// <returns>Operation succeeded or not via enum value.</returns>
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public SlotTouchResult Delete(ISlotInfo slot)
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{
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if (!slot.CanWriteTo(SAV))
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return SlotTouchResult.FailDelete;
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var pk = DeleteSlot(slot);
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NotifySlotChanged(slot, SlotTouchType.Delete, pk);
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return SlotTouchResult.Success;
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}
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/// <summary>
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/// Swaps two slots.
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/// </summary>
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/// <param name="source">Source slot to be switched with <see cref="dest"/>.</param>
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/// <param name="dest">Destination slot to be switched with <see cref="source"/>.</param>
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/// <returns>Operation succeeded or not via enum value.</returns>
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public SlotTouchResult Swap(ISlotInfo source, ISlotInfo dest)
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{
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if (!source.CanWriteTo(SAV))
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return SlotTouchResult.FailSource;
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if (!dest.CanWriteTo(SAV))
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return SlotTouchResult.FailDestination;
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NotifySlotChanged(source, SlotTouchType.None, source.Read(SAV));
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NotifySlotChanged(dest, SlotTouchType.Swap, dest.Read(SAV));
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return SlotTouchResult.Success;
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}
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private void WriteSlot(ISlotInfo slot, PKM pkm, SlotTouchType type = SlotTouchType.Set)
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{
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Changelog.AddNewChange(slot);
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var result = slot.WriteTo(SAV, pkm);
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if (result)
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NotifySlotChanged(slot, type, pkm);
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}
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private PKM DeleteSlot(ISlotInfo slot)
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{
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var pkm = SAV.BlankPKM;
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WriteSlot(slot, pkm, SlotTouchType.Delete);
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return pkm;
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}
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public void Undo()
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{
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var slot = Changelog.Undo();
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NotifySlotChanged(slot, SlotTouchType.Set, slot.Read(SAV));
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}
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public void Redo()
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{
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var slot = Changelog.Redo();
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NotifySlotChanged(slot, SlotTouchType.Set, slot.Read(SAV));
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}
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}
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}
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