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GameInfo has been the storage for the current Game Language environment When using GameInfo, only one environment is tracked at a time, which is initialized by the PKM editor (items, moves). Rework things to allow multiple filtered sources to exist, and keep the filtering logic in PKHeX.Core for reuse in other programs... ;) |
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| .. | ||
| Main.cs | ||
| Main.Designer.cs | ||
| Main.resx | ||
| PluginLoader.cs | ||