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GameInfo has been the storage for the current Game Language environment When using GameInfo, only one environment is tracked at a time, which is initialized by the PKM editor (items, moves). Rework things to allow multiple filtered sources to exist, and keep the filtering logic in PKHeX.Core for reuse in other programs... ;) |
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| .. | ||
| BigEndian.cs | ||
| DataUtil.cs | ||
| DateUtil.cs | ||
| FileUtil.cs | ||
| MessageStrings.cs | ||
| PathUtil.cs | ||
| RandUtil.cs | ||
| ReflectUtil.cs | ||
| Util.cs | ||