PKHeX/PKHeX.Core/Editing/HiddenPower.cs
Kurt 30e36579be Misc updates
add more xmldoc
revise some comments for clarity
redo a little bit of logic for perf
rename some methods for better description
2019-02-24 13:57:10 -08:00

136 lines
5.0 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace PKHeX.Core
{
/// <summary>
/// Logic for calculating a Hidden Power Type based on IVs and generation-format.
/// </summary>
public static class HiddenPower
{
/// <summary>
/// Gets the current Hidden Power Type of the input <see cref="IVs"/> for the requested format generation.
/// </summary>
/// <param name="IVs">Current IVs</param>
/// <returns>Hidden Power Type of the <see cref="IVs"/></returns>
/// <param name="format">Generation format</param>
public static int GetType(IReadOnlyList<int> IVs, int format)
{
if (format <= 2)
return GetTypeGB(IVs);
return GetType(IVs);
}
/// <summary>
/// Gets the current Hidden Power Type of the input <see cref="IVs"/> for Generations 3+
/// </summary>
/// <param name="IVs">Current IVs</param>
/// <returns>Hidden Power Type of the <see cref="IVs"/></returns>
public static int GetType(IReadOnlyList<int> IVs)
{
int hp = 0;
for (int i = 0; i < 6; i++)
hp |= (IVs[i] & 1) << i;
hp *= 0xF;
hp /= 0x3F;
return hp;
}
/// <summary>
/// Gets the current Hidden Power Type of the input <see cref="IVs"/> for Generations 1 &amp; 2
/// </summary>
/// <param name="IVs">Current IVs</param>
/// <returns>Hidden Power Type of the <see cref="IVs"/></returns>
public static int GetTypeGB(IReadOnlyList<int> IVs)
{
var IV_ATK = IVs[1];
var IV_DEF = IVs[2];
return ((IV_ATK & 3) << 2) | (IV_DEF & 3);
}
/// <summary>
/// Modifies the provided <see cref="IVs"/> to have the requested <see cref="hpVal"/>.
/// </summary>
/// <param name="hpVal">Hidden Power Type</param>
/// <param name="IVs">Current IVs (6 total)</param>
/// <param name="format">Generation format</param>
/// <returns>True if the Hidden Power of the <see cref="IVs"/> is obtained, with or without modifications</returns>
public static bool SetIVsForType(int hpVal, int[] IVs, int format)
{
if (format <= 2)
{
IVs[1] = (IVs[1] & ~3) | (hpVal >> 2);
IVs[2] = (IVs[2] & ~3) | (hpVal & 3);
return true;
}
return SetIVsForType(hpVal, IVs);
}
/// <summary>
/// Sets the <see cref="IVs"/> to the requested <see cref="hpVal"/> for Generation 3+ game formats.
/// </summary>
/// <param name="hpVal">Hidden Power Type</param>
/// <param name="IVs">Current IVs (6 total)</param>
/// <returns>True if the Hidden Power of the <see cref="IVs"/> is obtained, with or without modifications</returns>
public static bool SetIVsForType(int hpVal, int[] IVs)
{
if (IVs.All(z => z == 31))
{
PKX.SetHPIVs(hpVal, IVs); // Get IVs
return true;
}
int current = GetType(IVs);
if (current == hpVal)
return true; // no mods necessary
// Required HP type doesn't match IVs. Make currently-flawless IVs flawed.
int[] best = GetSuggestedHiddenPowerIVs(hpVal, IVs);
if (best == null)
return false; // can't force hidden power?
// set IVs back to array
for (int i = 0; i < IVs.Length; i++)
IVs[i] = best[i];
return true;
}
private static int[] GetSuggestedHiddenPowerIVs(int hpVal, int[] IVs)
{
var flawless = IVs.Select((v, i) => v == 31 ? i : -1).Where(v => v != -1).ToArray();
var permutations = GetPermutations(flawless, flawless.Length);
int flawedCount = 0;
int[] best = null;
foreach (var permute in permutations)
{
var ivs = (int[])IVs.Clone();
foreach (var item in permute)
{
ivs[item] ^= 1;
if (hpVal != GetType(ivs))
continue;
int ct = ivs.Count(z => z == 31);
if (ct <= flawedCount)
break; // any further flaws are always worse
flawedCount = ct;
best = ivs;
break; // any further flaws are always worse
}
}
return best;
}
private static IEnumerable<IEnumerable<T>> GetPermutations<T>(ICollection<T> list, int length)
{
// https://stackoverflow.com/a/10630026
if (length == 1)
return list.Select(t => new[] { t });
return GetPermutations(list, length - 1)
.SelectMany(list.Except, (t1, t2) => t1.Concat(new[] { t2 }));
}
}
}