PKHeX/PKHeX.Core/Editing/Applicators/HiddenPowerApplicator.cs
Kurt b5d48bc14f Split up portions of CommonEdits
Cuts out about half the size; there's still a bunch of apply-value logic but it's not really big enough for a separate class.

Rename BallRandomizer->BallApplicator
2020-01-25 16:47:44 -08:00

24 lines
916 B
C#

namespace PKHeX.Core
{
public static class HiddenPowerApplicator
{
/// <summary>
/// Sets the <see cref="PKM.IVs"/> to match a provided <see cref="hptype"/>.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="hptype">Desired Hidden Power typing.</param>
public static void SetHiddenPower(this PKM pk, int hptype)
{
var IVs = pk.IVs;
HiddenPower.SetIVsForType(hptype, pk.IVs, pk.Format);
pk.IVs = IVs;
}
/// <summary>
/// Sets the <see cref="PKM.IVs"/> to match a provided <see cref="hptype"/>.
/// </summary>
/// <param name="pk">Pokémon to modify.</param>
/// <param name="hptype">Desired Hidden Power typing.</param>
public static void SetHiddenPower(this PKM pk, MoveType hptype) => pk.SetHiddenPower((int)hptype);
}
}