PKHeX/PKHeX.Core/Legality/Encounters/Templates/Gen3/EncounterArea3.cs
2025-08-16 09:21:16 -05:00

160 lines
4.7 KiB
C#

using System;
using System.Diagnostics.CodeAnalysis;
using static System.Buffers.Binary.BinaryPrimitives;
using static PKHeX.Core.SlotType3;
namespace PKHeX.Core;
/// <summary>
/// <see cref="EntityContext.Gen3"/> encounter area
/// </summary>
public sealed record EncounterArea3 : IEncounterArea<EncounterSlot3>, IAreaLocation
{
public EncounterSlot3[] Slots { get; }
public GameVersion Version { get; }
public SlotType3 Type { get; }
public readonly byte Rate;
public readonly byte Location;
public bool IsMatchLocation(ushort location) => location == Location;
public static EncounterArea3[] GetAreas(BinLinkerAccessor input, [ConstantExpected] GameVersion version)
{
var result = new EncounterArea3[input.Length];
for (int i = 0; i < result.Length; i++)
result[i] = new EncounterArea3(input[i], version);
return result;
}
public static EncounterArea3[] GetAreasSwarm(BinLinkerAccessor input, [ConstantExpected] GameVersion version)
{
var result = new EncounterArea3[input.Length];
for (int i = 0; i < result.Length; i++)
result[i] = new EncounterArea3(input[i], version, SwarmGrass50);
return result;
}
private EncounterArea3(ReadOnlySpan<byte> data, [ConstantExpected] GameVersion version)
{
Location = data[0];
// data[1] is unused because location is always <= 255.
Type = (SlotType3)data[2];
Rate = data[3];
Version = version;
Slots = ReadRegularSlots(data[4..]);
}
private EncounterArea3(ReadOnlySpan<byte> data, [ConstantExpected] GameVersion version, [ConstantExpected] SlotType3 type)
{
Location = data[0];
// data[1] is unused because location is always <= 255.
Type = type; // data[2] but it's always the same value
Rate = data[3];
Version = version;
Slots = ReadSwarmSlots(data[4..]);
}
private EncounterSlot3[] ReadRegularSlots(ReadOnlySpan<byte> data)
{
const int size = 10;
int count = data.Length / size;
var slots = new EncounterSlot3[count];
for (int i = 0; i < slots.Length; i++)
{
int offset = size * i;
var entry = data.Slice(offset, size);
slots[i] = ReadRegularSlot(entry);
}
return slots;
}
private EncounterSlot3 ReadRegularSlot(ReadOnlySpan<byte> entry)
{
ushort species = ReadUInt16LittleEndian(entry);
byte form = entry[2];
byte slotNum = entry[3];
byte min = entry[4];
byte max = entry[5];
byte mpi = entry[6];
byte mpc = entry[7];
byte sti = entry[8];
byte stc = entry[9];
return new EncounterSlot3(this, species, form, min, max, slotNum, mpi, mpc, sti, stc);
}
private EncounterSlot3[] ReadSwarmSlots(ReadOnlySpan<byte> data)
{
const int size = 14;
int count = data.Length / size;
var slots = new EncounterSlot3[count];
for (int i = 0; i < slots.Length; i++)
{
int offset = size * i;
var entry = data.Slice(offset, size);
slots[i] = ReadSwarmSlot(entry);
}
return slots;
}
private EncounterSlot3Swarm ReadSwarmSlot(ReadOnlySpan<byte> entry)
{
ushort species = ReadUInt16LittleEndian(entry);
// form always 0
byte slotNum = entry[3];
byte min = entry[4];
byte max = entry[5];
var moves = new Moveset(
ReadUInt16LittleEndian(entry[06..]),
ReadUInt16LittleEndian(entry[08..]),
ReadUInt16LittleEndian(entry[10..]),
ReadUInt16LittleEndian(entry[12..])
);
return new EncounterSlot3Swarm(this, species, min, max, slotNum, moves);
}
public byte GetPressureMax(ushort species, byte levelMax)
{
foreach (var slot in Slots)
{
if (slot.Species != species)
continue;
if (slot.LevelMax < levelMax)
continue;
levelMax = slot.LevelMax;
}
return levelMax;
}
}
/// <summary>
/// Wild Encounter data <see cref="IEncounterTemplate"/> Type
/// </summary>
public enum SlotType3 : byte
{
/// <summary> Grass tiles </summary>
Grass = 0,
/// <summary> Water tiles </summary>
Surf = 1,
/// <summary> Fishing with Old Rod </summary>
Old_Rod = 2,
/// <summary> Fishing with Good Rod </summary>
Good_Rod = 3,
/// <summary> Fishing with Super Rod </summary>
Super_Rod = 4,
/// <summary> Using Rock Smash move </summary>
Rock_Smash = 5,
/// <summary> Swarm in grass tiles </summary>
SwarmGrass50 = 6,
/// <summary> Swarm in water tiles </summary>
SwarmFish50 = 7,
}