mirror of
https://github.com/kwsch/PKHeX.git
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160 lines
4.7 KiB
C#
160 lines
4.7 KiB
C#
using System;
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using System.Diagnostics.CodeAnalysis;
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using static System.Buffers.Binary.BinaryPrimitives;
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using static PKHeX.Core.SlotType3;
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namespace PKHeX.Core;
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/// <summary>
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/// <see cref="EntityContext.Gen3"/> encounter area
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/// </summary>
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public sealed record EncounterArea3 : IEncounterArea<EncounterSlot3>, IAreaLocation
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{
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public EncounterSlot3[] Slots { get; }
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public GameVersion Version { get; }
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public SlotType3 Type { get; }
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public readonly byte Rate;
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public readonly byte Location;
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public bool IsMatchLocation(ushort location) => location == Location;
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public static EncounterArea3[] GetAreas(BinLinkerAccessor input, [ConstantExpected] GameVersion version)
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{
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var result = new EncounterArea3[input.Length];
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for (int i = 0; i < result.Length; i++)
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result[i] = new EncounterArea3(input[i], version);
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return result;
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}
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public static EncounterArea3[] GetAreasSwarm(BinLinkerAccessor input, [ConstantExpected] GameVersion version)
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{
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var result = new EncounterArea3[input.Length];
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for (int i = 0; i < result.Length; i++)
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result[i] = new EncounterArea3(input[i], version, SwarmGrass50);
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return result;
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}
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private EncounterArea3(ReadOnlySpan<byte> data, [ConstantExpected] GameVersion version)
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{
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Location = data[0];
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// data[1] is unused because location is always <= 255.
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Type = (SlotType3)data[2];
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Rate = data[3];
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Version = version;
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Slots = ReadRegularSlots(data[4..]);
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}
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private EncounterArea3(ReadOnlySpan<byte> data, [ConstantExpected] GameVersion version, [ConstantExpected] SlotType3 type)
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{
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Location = data[0];
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// data[1] is unused because location is always <= 255.
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Type = type; // data[2] but it's always the same value
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Rate = data[3];
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Version = version;
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Slots = ReadSwarmSlots(data[4..]);
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}
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private EncounterSlot3[] ReadRegularSlots(ReadOnlySpan<byte> data)
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{
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const int size = 10;
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int count = data.Length / size;
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var slots = new EncounterSlot3[count];
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for (int i = 0; i < slots.Length; i++)
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{
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int offset = size * i;
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var entry = data.Slice(offset, size);
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slots[i] = ReadRegularSlot(entry);
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}
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return slots;
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}
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private EncounterSlot3 ReadRegularSlot(ReadOnlySpan<byte> entry)
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{
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ushort species = ReadUInt16LittleEndian(entry);
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byte form = entry[2];
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byte slotNum = entry[3];
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byte min = entry[4];
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byte max = entry[5];
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byte mpi = entry[6];
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byte mpc = entry[7];
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byte sti = entry[8];
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byte stc = entry[9];
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return new EncounterSlot3(this, species, form, min, max, slotNum, mpi, mpc, sti, stc);
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}
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private EncounterSlot3[] ReadSwarmSlots(ReadOnlySpan<byte> data)
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{
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const int size = 14;
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int count = data.Length / size;
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var slots = new EncounterSlot3[count];
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for (int i = 0; i < slots.Length; i++)
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{
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int offset = size * i;
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var entry = data.Slice(offset, size);
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slots[i] = ReadSwarmSlot(entry);
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}
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return slots;
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}
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private EncounterSlot3Swarm ReadSwarmSlot(ReadOnlySpan<byte> entry)
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{
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ushort species = ReadUInt16LittleEndian(entry);
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// form always 0
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byte slotNum = entry[3];
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byte min = entry[4];
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byte max = entry[5];
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var moves = new Moveset(
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ReadUInt16LittleEndian(entry[06..]),
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ReadUInt16LittleEndian(entry[08..]),
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ReadUInt16LittleEndian(entry[10..]),
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ReadUInt16LittleEndian(entry[12..])
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);
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return new EncounterSlot3Swarm(this, species, min, max, slotNum, moves);
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}
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public byte GetPressureMax(ushort species, byte levelMax)
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{
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foreach (var slot in Slots)
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{
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if (slot.Species != species)
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continue;
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if (slot.LevelMax < levelMax)
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continue;
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levelMax = slot.LevelMax;
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}
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return levelMax;
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}
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}
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/// <summary>
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/// Wild Encounter data <see cref="IEncounterTemplate"/> Type
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/// </summary>
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public enum SlotType3 : byte
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{
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/// <summary> Grass tiles </summary>
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Grass = 0,
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/// <summary> Water tiles </summary>
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Surf = 1,
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/// <summary> Fishing with Old Rod </summary>
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Old_Rod = 2,
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/// <summary> Fishing with Good Rod </summary>
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Good_Rod = 3,
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/// <summary> Fishing with Super Rod </summary>
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Super_Rod = 4,
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/// <summary> Using Rock Smash move </summary>
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Rock_Smash = 5,
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/// <summary> Swarm in grass tiles </summary>
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SwarmGrass50 = 6,
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/// <summary> Swarm in water tiles </summary>
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SwarmFish50 = 7,
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}
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