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don't bother converting to pkm then generating the sprite off that; use the overload with int/bool removes sav/pkm dependency for generating gift descriptions, and standardizes the names a little. maybe a PKMBase interface would be useful... |
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| .. | ||
| MysteryGift.cs | ||
| PGF.cs | ||
| PGT.cs | ||
| PL6.cs | ||
| WC3.cs | ||
| WC6.cs | ||
| WC7.cs | ||