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`Moveset` struct stores 4 moves, and exposes methods to interact with a moveset. `IndividualValueSet` stores a 6 IV template (signed). Performance impact: * Less allocating on the heap: Moves - (8 bytes member ptr, 20 bytes heap->8 bytes member) * Less allocating on the heap: IVs - (8 bytes member ptr, 28 bytes heap->8 bytes member) * No heap pointers, no need to jump to grab data. * Easy to inline logic for checking if moves are present (no linq usage with temporary collections). End result is faster ctor times, less memory used, faster program. |
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| .. | ||
| CryPlayer.cs | ||
| DragManager.cs | ||
| DropModifier.cs | ||
| PokeGrid.cs | ||
| PokeGrid.Designer.cs | ||
| SlotChangeInfo.cs | ||
| SlotHoverHandler.cs | ||
| SlotList.cs | ||
| SlotList.Designer.cs | ||
| SlotTrackerImage.cs | ||
| SlotUtil.cs | ||
| SummaryPreviewer.cs | ||