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pull out some move data fetching to separate class add methods to quickly fetch if the move is learnable via that method eventual plan is this: replace 'fetch all possible moves then look within' move validation with: 'peek if learnable, and get info how' move validation advantages: - returns game the move was learned in and the level (if appropriate) - infinitely less object creation (garbage collection) - only looks for a given move, doesn't have to fetch everything before checking - faster than full fetch, can be made even faster by optimizing lookups. subject to change :) |
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| .. | ||
| Learnset.cs | ||
| Learnset1.cs | ||
| Learnset6.cs | ||