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stride is bpp*width + padding bytes; 0x20 worked for the old code since 8*4=0x20 (width of tile). |
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|---|---|---|
| .. | ||
| CGearExtensions.cs | ||
| SAV_CGearSkin.cs | ||
| SAV_CGearSkin.Designer.cs | ||
| SAV_CGearSkin.resx | ||
| SAV_Misc5.cs | ||
| SAV_Misc5.Designer.cs | ||
| SAV_Misc5.resx | ||
| SAV_Pokedex5.cs | ||
| SAV_Pokedex5.Designer.cs | ||
| SAV_Pokedex5.resx | ||