PKHeX/PKHeX.Core/Legality/LearnSource/Sources/Shared
Kurt c4199b26ec Minor startup optimization (resource sizes)
-288 KB (-31%) across lvlmove/eggmove/evolve binaries
redesign the levelup bins:
- be moves_levels rather than the "official" -1 stop of the past era.
- gen1/2 reformatted from byte,byte[] to ^ to skip initialization work
redesign the eggmove bins:
- be simply moves[], rather than the "official" -1 stop of the past era; now is just a struct to keep the array readonly with no further allocation.
- same for gen2 skipping initialization byte[]->ushort[]
- for gen7/8 formtable indexed, just use the personal table indexing style of SV.
added a 16-bit version of BinLinkerAccessor as start/end offsets of <65KB files are always 16bit. Saves a fair bit of space in eggmoves/evo where there's often 0 entries for a species-form.

Obviously binlinker16 is an unofficial format, but there's no need to replicate official serialization formats if we instead use a universal & maintainable alternative. Plus they don't even use BinLinker across all their games.

Adds a debug BinLinkerWriter because I'm tired of digging up the zipping implementation :)
2025-05-25 16:27:05 -05:00
..
IEggSource.cs Remove some bounds checks, int->byte form oops 2022-08-27 12:53:30 -07:00
ILearnSource.cs level int -> byte 2025-05-17 14:45:49 -05:00
IReminderSource.cs Update 22.11.24 2022-11-24 17:42:17 -08:00
LearnOption.cs Evotree: Evolution Traversal Enhancements (#3936) 2023-07-05 21:14:09 -07:00
LearnSource3.cs Minor startup optimization (resource sizes) 2025-05-25 16:27:05 -05:00
LearnSource4.cs Minor startup optimization (resource sizes) 2025-05-25 16:27:05 -05:00
LearnSource5.cs Minor startup optimization (resource sizes) 2025-05-25 16:27:05 -05:00
MoveTutor.cs Remove some bounds checks, int->byte form oops 2022-08-27 12:53:30 -07:00