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With the new version of Visual Studio bringing C# 12, we can revise our logic for better readability as well as use new methods/APIs introduced in the .NET 8.0 BCL.
111 lines
3.5 KiB
C#
111 lines
3.5 KiB
C#
namespace PKHeX.Core;
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/// <summary>
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/// Facilitates interaction with a <see cref="SaveFile"/> or other data location's slot data.
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/// </summary>
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public sealed class SlotEditor<T>(SaveFile SAV)
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{
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public readonly SlotChangelog Changelog = new(SAV);
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public readonly SlotPublisher<T> Publisher = new();
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private void NotifySlotChanged(ISlotInfo slot, SlotTouchType type, PKM pk) => Publisher.NotifySlotChanged(slot, type, pk);
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/// <summary>
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/// Gets data from a slot.
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/// </summary>
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/// <param name="slot">Slot to retrieve from.</param>
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/// <returns>Operation succeeded or not via enum value.</returns>
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public PKM Get(ISlotInfo slot)
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{
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// Reading from a slot is always allowed.
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var pk = slot.Read(SAV);
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NotifySlotChanged(slot, SlotTouchType.Get, pk);
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return pk;
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}
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/// <summary>
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/// Sets data to a slot.
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/// </summary>
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/// <param name="slot">Slot to be set to.</param>
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/// <param name="pk">Data to set.</param>
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/// <param name="type">Type of slot action</param>
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/// <returns>Operation succeeded or not via enum value.</returns>
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public SlotTouchResult Set(ISlotInfo slot, PKM pk, SlotTouchType type = SlotTouchType.Set)
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{
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if (!slot.CanWriteTo(SAV))
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return SlotTouchResult.FailWrite;
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WriteSlot(slot, pk, type);
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return SlotTouchResult.Success;
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}
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/// <summary>
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/// Deletes a slot.
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/// </summary>
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/// <param name="slot">Slot to be deleted.</param>
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/// <returns>Operation succeeded or not via enum value.</returns>
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public SlotTouchResult Delete(ISlotInfo slot)
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{
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if (!slot.CanWriteTo(SAV))
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return SlotTouchResult.FailDelete;
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if (!DeleteSlot(slot))
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return SlotTouchResult.FailDelete;
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return SlotTouchResult.Success;
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}
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/// <summary>
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/// Swaps two slots.
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/// </summary>
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/// <param name="source">Source slot to be switched with <see cref="dest"/>.</param>
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/// <param name="dest">Destination slot to be switched with <see cref="source"/>.</param>
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/// <returns>Operation succeeded or not via enum value.</returns>
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public SlotTouchResult Swap(ISlotInfo source, ISlotInfo dest)
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{
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if (!source.CanWriteTo(SAV))
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return SlotTouchResult.FailSource;
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if (!dest.CanWriteTo(SAV))
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return SlotTouchResult.FailDestination;
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const PKMImportSetting skip = PKMImportSetting.Skip;
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var s = source.Read(SAV);
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var d = dest.Read(SAV);
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WriteSlot(source, s, SlotTouchType.None, skip);
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WriteSlot(dest, d, SlotTouchType.Swap, skip);
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return SlotTouchResult.Success;
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}
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private bool WriteSlot(ISlotInfo slot, PKM pk, SlotTouchType type = SlotTouchType.Set, PKMImportSetting setDetail = PKMImportSetting.UseDefault)
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{
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Changelog.AddNewChange(slot);
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var result = slot.WriteTo(SAV, pk, setDetail);
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if (result)
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NotifySlotChanged(slot, type, pk);
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return result;
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}
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private bool DeleteSlot(ISlotInfo slot)
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{
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var pk = SAV.BlankPKM;
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return WriteSlot(slot, pk, SlotTouchType.Delete, PKMImportSetting.Skip);
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}
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public void Undo()
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{
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if (!Changelog.CanUndo)
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return;
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var slot = Changelog.Undo();
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NotifySlotChanged(slot, SlotTouchType.Delete, slot.Read(SAV));
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}
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public void Redo()
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{
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if (!Changelog.CanRedo)
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return;
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var slot = Changelog.Redo();
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NotifySlotChanged(slot, SlotTouchType.Delete, slot.Read(SAV));
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}
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}
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