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dynamic level -> calc level no sweet scent -> proc available (rock smash/fish) change frame checking in encountergenerator to save which frame it was found on (unused but possibly later can capture this for output) |
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| .. | ||
| Frame | ||
| Locks | ||
| MethodFinder.cs | ||
| PIDGenerator.cs | ||
| PIDIV.cs | ||
| PIDType.cs | ||
| PIDTypeInfo.cs | ||
| RNG.cs | ||